January 7, 2008 Archives
Historical Perspective on Video Games
- All art is constrained.
- Realism is a choice.
- Art presupposes a critical tradition.
Interactive Fiction
To understand what Adams was talking about, you'll have to look more closely at the genre of interactive fiction.
Read Game. There are about 7 or 8 pages to this article. An excellent introduction to the genre.
Read this introduction to interactive fiction.
Play this annotated version of "Colossal Cave Adventure".
Play along with the annotation, and try to get across the crystal bridge. (Gameplay tips: http://brasslantern.org/beginners/beginnersguide-b.html) You'll need to get past the snake, first! Playing IF absolutely requires you to create a map. (Here be hints and tips for Adventure.)
Once you've crossed the crystal bridge, keep playing for as long as the game holds your interest. (I've learned that some people get addicted to this kind of game, while others simply can't stand it.)
J-Web: Wb2: Studying Games & Koster
Koster (Finish)
Jerz and Adams, "Storytelling in Video Games."
Listen to my introduction and the opening remarks from Scott Adams. Don't miss the audio of the joke about the bear -- the audience reaction is really worth hearing. You can scan the transcripts of the Q & A session.
Storytelling in Video Games
History of Video Games
(Remember the associated response assignment.)
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