22 Dec 2009 [ Prev | Next ]

3. Course Description

From the Catalog:
Emphasis varies from term to term, e.g.: Short Fiction; Autobiography; Science Fiction. Alternate years. Repeatable for credit. 3 credits.
Video Game Culture and Theory

In the last decade, scholars have noticed the growing importance of video games among some areas of the population, as a form of storytelling, as a form of teaching, as a form of social commentary, and as a unique cultural practice.  Their observations lead to the development of "Game Studies," which critically examines the history and significance of video games.

This course explores the nature of "fun," how "fun" is created and used by game designers, and how games reflect and shape the values of the culture in which they exist.

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