August 24, 2010 Archives
Topic:
Course Overview
1) Unit Projects
2) Midterm Portfolio (Oct 14) will compile and reflect on all your Unit Projects.
3) Revised Portfolio (Nov 09) after we spend a few more weeks with each of the design tools.
4) Final Project (Dec 8) For the last month of class, you will work on a final project, using the design tool or tools of your choice. This project will be tested and revised in several stages, and presented in a final, professional electronic portfolio.
We will start off by doing three brief projects, using free software tools.
- Unit 1: Scratch is a multimedia design tool that was designed to teach programming skills to elementary school kids. (Sep 09)
- Unit 2: Inform 7 is programming language designed for creating old-school text adventure games. (Sep 28)
- Unit 3: Web Apps. Use any text editor (such as NoteTab Lite for PC or Text Wrangler for Mac) to create HTML and CSS files that will make any web page look and act like an iPhone or iPad app. (For example, if you view this GRE Word List web site in a regular web browser, it looks like a web page, but look at with your iPad or a smart phone, and it looks like more an app. This unit will teach you how to make a regular web page look like an iOS page.) (Oct 14)
2) Midterm Portfolio (Oct 14) will compile and reflect on all your Unit Projects.
3) Revised Portfolio (Nov 09) after we spend a few more weeks with each of the design tools.
4) Final Project (Dec 8) For the last month of class, you will work on a final project, using the design tool or tools of your choice. This project will be tested and revised in several stages, and presented in a final, professional electronic portfolio.
08 | 24 | | Overview | |
08 | 26 | Scratch | ||
08 | 31 | Scratch | ||
09 | 02 | Scratch | ||
09 | 07 | Scratch | ||
09 | 09 | Interactive Fiction (Due: Scratch Project) |
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09 | 14 | Inform 7 | ||
09 | 16 | Inform 7 | ||
09 | 21 | Inform 7 | ||
09 | 23 | HTML and CSS |
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09 | 28 | Web Apps (iPad/iPhone) (Due: Inform 7 Project) | ||
09 | 30 | Web Apps |
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10 |
05 |
Guest Speaker Interactive Fiction |
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10 |
07 | Web Apps | ||
10 | 12 | BREAK | ||
10 | 14 | Midterm Portfolio Presentations (Due: Web App Project) |
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10 | 19 | Scratch | ||
10 | 21 | Scratch | ||
10 | 26 | Inform 7 | ||
10 | 28 | Inform 7 | ||
11 | 02 | Web Apps | ||
11 | 04 | Web Apps | ||
11 | 09 | Term Project Workshop (Due: Revised Midterm Portfolio) |
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11 | 11 | Term Project Workshop | ||
11 | 16 | Term Project Workshop (Due: Alpha Release) |
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11 | 18 | Term Project Workshop | ||
11 | 23 | Term Project Workshop (Due: Beta Release) |
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11 | 25 | THANKSGIVING | ||
11 | 30 | Term Project Workshop (Due: Beta Release Report) |
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12 | 02 | Term Project Workshop | ||
12 | 08 | Final Project Presentation (Due: Final Portfolio) |
100.00 | Scratch (Unit 1) |
100.00 | Inform 7 (Unit 2) |
100.00 | Web App (Unit 3) |
100.00 | Midterm Portfolio |
150.00 | Revised Midterm Portfolio |
50.00 | Term Project Alpha Release |
100.00 |
Term Project Beta Report |
300.00 | Final Portfolio |
1000.00 | (Total) |
Unit 1: Scratch. You may create a game or a interactive narrative/informative project. Scratch Game |
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Review of 2 games | ||
Opening Screen | ||
Instructions | ||
Level 1 (what's the point?) | ||
Level 2 (how does it get harder? How is it more rewarding?) | ||
Level 3 (how does it get harder? How is it more rewarding?) | ||
Win Screen (what's the payoff?) | ||
Lose Screen (how to encourage replay?) | ||
Credits | ||
Usability Test Report (watch and learn from 3 testers not in this class) | ||
Scratch Interactive | ||
Review of 2 informative/narrative Scratch projects | ||
Opening Screen | ||
Instructions (if needed) | ||
Section 1 (what's the point?) | ||
Section 2 (how does it build on section 1?) | ||
Section 2 (how does it build on section 2 and 1?) | ||
Explanation (what does it all mean?) | ||
Bibliography (cite sources, suggest related sources) | ||
Credits | ||
Usability Test Report (watch and learn from 3 testers not in this class) | ||
Unit 2: Inform 7 |
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Review of 2 games | ||
Your scenario (what is the setting, who is the PC, and what will the player have to do in order to achieve the PC's goal? How will the game intensify to keep the player's interest?) | ||
Draft of opening screen and first few moves | ||
6-8 locations with at least 1 or 2 significant objects in each (a desert oasis might have a spring and a palm tree; shaking the tree might drop a coconut on your head) | ||
3-4 related objects with complex behavior (e.g. , a villain, the puppy he wants to kick, and the ball that will lure the puppy away to safety) | ||
2-3 puzzles (broadly speaking) that help tell your story (escape from a room, retrive an item for a supporting character, evade or defeat a rival, etc.) | ||
Usability Test Report (watch and learn from 3 testers not in this class) | ||
Unit 3: Web App | ||
Review of 2 web apps | ||
Your concept | ||
HTML | ||
Home Page | ||
At least 4 sub-pages | ||
At least 1 sub-page with additional sub-pages | ||
About/Credits | ||
CSS | ||
Screen | ||
iPad (support rotate, swipes, etc.) | ||
Midterm Portfolio | ||
Screencasts of you demonstrating all 3 projects (from the user perspective and coding perspective) | ||
Website that includes videos (and explanation) | ||
Blog Portfolio | ||
Revised Midterm Portfolio | ||
Scratch | ||
Screencast w/ audio of first-time volunteer using your Scratch project | ||
Updated project | ||
Screencast of you demonstrating changes in project | ||
Inform 7 | ||
Screencast w/ audio of first-time volunteer using your Inform 7 project | ||
Updated project | ||
Screencast of you demonstrating changes in project | ||
Web App | ||
if it's not technically possible to record a screencast from an iPad, document a volunteer's experience as best as you can. (Video camera pointed at screen? We'll figure something out.) | ||
Updated project | ||
Screencast of you demonstrating changes in project | ||
CSS for screen, iPad, mobile, and print. | ||
Blogging | ||
Term Project Guidelines | ||
Scratch, Inform 7, or Web App. | ||
If a new project, make it at least as ambitious as your midterm project. | ||
If you are expanding your midterm project, you should at least double its size/complexity. | ||
Creative combos are welcome. (For instance, make a fun Pac-Man style game about bullies on a playground, AND a more serious choose-your-own-adventure web app that SHOWS the likely outcome of different ways to deal with bullies.) | ||
Term Project Alpha | ||
Have basic shell, with some working sections, and placeholders for the rest. | ||
In small groups, test each other's projects and suggest improvements. | ||
You will be graded not on what other people say about your project, | ||
but on the quality of the feedback you give to your peers, | ||
and the reflection you offer on what you learned from your peers. | ||
Term Project Beta | ||
Your project works, in that all placeholders have been filled in or the | ||
project has been scaled back so the gaps don't show. | ||
You will be graded not on what other people say about your project, | ||
but on the quality of the feedback you give to your peers, | ||
and the depth of your efforts to seek out and implement suggestions for improvement. | ||
Screencast highlighing improvements that came from what you learned in alpha testing. | ||
Final Portfolio | ||
Final project, presented on a web site (one or several pages) highlighting your media skills. | ||
Demonstrative screencast, showcasing your polished, finished project. (Think of a potential employer as your audience.) | ||
Reflective screencast, highlighting improvements that came from what you learned from beta testers. | ||
How-to screencast, explaining (for a total newbie) how to do something you're particularly proud of. (At least 5 minutes.) | ||
Blogging |
Recent Comments
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Jessie Krehlik on Final Portfolio: Finished!
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Chelsea Oliver on Final Portfolio: done done
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