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Adam Savage’s 10 Commandments Of Making

Adam Savage took a few minutes today at the Maker Faire Bay Area to share what he feels are the 10 Commandments of Making. Make something Make something useful Start right now Find a project Ask for help, advice, and feedback Share Recognize that discouragement and failure is part of the project Measure carefully Make things for other people Use more cooling fluid. Adam Savage’s 10 Commandments Of Making |…

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Times photo staffer’s invention: the streaming backpack

“From a photographer’s perspective it makes our photography process more similar to the days of film, where you went out you did your assignment, dropped off your roll of film, and went off to do another assignment. Now you download your cards, color correct and caption it. It takes away from the creative process of photography.” There’s certainly an entrepreneurial opportunity if the newsroom gets the smaller iteration down pat,…

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Has life in the age of casual magic made moviegoers numb to the amazing?

This is one of the reasons I’ve become more interested in local theater. The dropped lines, unexpected blackouts, and last-minute casting replacements are what makes it so much more engaging to me than a slick professional production. Avatar left me completely numb… yes the visuals were stunning, but I feel much more connected to fantasy characters in a BBC-TV video production from the 1980s. We are living in an age…

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The Great Works of Software

I realized that each one of these technologies set out to help people do something but consequently grew and changed over time. Each ultimately provided a way for large groups of people to talk about and think about very difficult problems: Microsoft Office: How do we communicate about work? Photoshop: How do we create and manipulate images? Pac-Man: How do we play? Unix: How do we connect abstractions together to…

Indie video gaming creativity a bit like making literature

“It’s not a game I made for other people,” he says. “I made it for myself.” That might be the creative creed for a new generation of independent video games and game makers that has sprung up in the past five years or so. Unlike the makers of mainstream blockbuster games — slick packages produced by creative teams numbering in the hundreds — indie game makers working alone or within…