Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game

“Massively multiplayer games require a huge world to support and sustain a user base (few people would keep playing if they can explore everything in the game in under a month). The amount of content required is IMMENSE. Walton estimates that creating a world 3 times bigger than a single-player game is at least ten times harder. ‘It takes a ton of content to make a believable world,’ he says. Bigger teams, of course, require more management – the complexity scales up dramatically.” Dave “Fargo” Kosak reports on a Game Developers Conference presentation by Gordon Walton (Ultima Online & The Sims Online) —Ten Reasons You Don’t Want to Run a Massively Multiplayer Online Game Game Spy)