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Gaming Culture and Theory — Or; Will Somebody Please Pinch Me?

Gaming Culture and Theory — Or; Will Somebody Please Pinch Me?Literacy Weblog) About a half hour ago, I returned from a meeting with the dean of academic affairs, at which I was planning to pitch a new course that I’m calling “Gaming Culture and Theory.” I brought a short stack of scholarly books along with me, intending to justify the academic value of such a course, particularly as Seton Hill…

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Computer Gaming Methodology

No matter how tricky or convoluted the map becomes, you will always have a clear picture of how to get from one part to another. Accurate mapping cannot be overstressed if one is to become an above-average adventure game player. Top players map at least 50 percent of their game-playing time. –Roe R. Adams III –Computer Gaming Methodology (Digital Deli) Boy, that brings back memories. Back in my day, we didn’t…

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Moveable Types of Information Literacy: Emerging Electronic Genres and the Deconstruction of Peer Review

Moveable Types of Information Literacy: Emerging Electronic Genres and the Deconstruction of Peer ReviewLiteracy Weblog) Vannevar Bush, writing in 1945, lamented that the volume of scientific knowledge being published each year forced researchers to spend unprecedented time and energy searching for relevant information (and choosing what to ignore). His solution, the Memex, was a photocopier crossed with a microfilm storage and access device. A Memex user would theoretically create links…