Form, Culture, and Video Game Criticism | Princeton, March 6, 2004

Approximately twenty-five years have passed since the production of the first widely-distributed computer games; but the medium still appears malleable and novel, and its criticism remains a new and open field. Much work remains to be done, and many questions have not been asked. What vocabulary will be necessary for a literate engagement with the media of interactive entertainment? What, if any, are the distinctive formal and cultural characteristics of…