Princeton Video Game Conference

The conference provided a compressed picture of some of the intellectual activity going on in video game studies today. In a short summary, it was clear that early attempts to define the discipline or ague against a sort of “academic colonization” were hopeless. The ideas flowing into the area of video game studies from all…

The Dangers of Academic Blogging

I intentionally tried not to post about this (I guess I am meta-posting now) for a simple reason: this is not the way that a scholar discussion should take place…. This is not how this game is played. If anybody has to respond about what has been said at a conference, that should be made…

A Brief History of Computer Concordances

those in the humanities tended to distrust the technology, and those in the sciences often considered humanities-applications to be wasteful of a precious resource. Specific kinds of projects, however, were more readily assisted by 1960s technology, even if character-sets were inadequate because computer-printers had either an all-uppercase or upper-and-lowercase character-set that was designed to represent…

The Critical Study of Computer Games: A Brief Introduction

The Critical Study of Computer Games: A Brief IntroductionJerz’s Literacy Weblog) Part of: Princeton Video Game Conference reflections. While I mostly wrote those conference reflections for the benefit of game theorists who weren’t able to attend the conference, if you’re new to the subject, you might appreciate a general introduction. Over the past few years,…

Web News Brief 7

Tell your kids, there are more and more ways to make a career out of video games! They could become game designers; they could also play games all the time (or observe other people doing so) for academic research. — Anne Collier —Web News Brief 7 (Net Family News) Tell your kids — maybe it’s not…