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Princeton Video Game Conference

The conference provided a compressed picture of some of the intellectual activity going on in video game studies today. In a short summary, it was clear that early attempts to define the discipline or ague against a sort of “academic colonization” were hopeless. The ideas flowing into the area of video game studies from all quarters hold great promise to energize the notion of studying something as banal as video…

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A Few Photos from Princeton Video Game Conference

David Thomas sent me some pictures of me from the Princeton conference… he promises more photos (and, if he hasn’t had second thoughts), a long blog post soon. Update: David’s Princeton video game conference notes are up now. Here is the lineup for session 2. (Note the joysticks in the foreground.) Dennis Jerz / You are standing at the beginning of a road: examining Will Crowther’s “Advent” (c.1976) Christy Wampole…

The Dangers of Academic Blogging

I intentionally tried not to post about this (I guess I am meta-posting now) for a simple reason: this is not the way that a scholar discussion should take place…. This is not how this game is played. If anybody has to respond about what has been said at a conference, that should be made based on the actual papers that were presented. Of course, since papers are published on,…

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When Space Invaders Ruled Earth

Blips, bloops and beeps emit from the room that houses the exhibit, where a dozen video-arcade games from the late 1970s and ’80s are lovingly arranged in chronological order, each lit with a single spotlight. Three free tokens, good for one game play each, are included with museum admission. Additional tokens may be purchased for 25 cents each. Buy a bagful of those tokens, because these games are just as…

A Brief History of Computer Concordances

those in the humanities tended to distrust the technology, and those in the sciences often considered humanities-applications to be wasteful of a precious resource. Specific kinds of projects, however, were more readily assisted by 1960s technology, even if character-sets were inadequate because computer-printers had either an all-uppercase or upper-and-lowercase character-set that was designed to represent standard English language. Nonetheless, medievalists, despite their graphic needs, generally made the heaviest use of…

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The Critical Study of Computer Games: A Brief Introduction

The Critical Study of Computer Games: A Brief IntroductionJerz’s Literacy Weblog) Part of: Princeton Video Game Conference reflections. While I mostly wrote those conference reflections for the benefit of game theorists who weren’t able to attend the conference, if you’re new to the subject, you might appreciate a general introduction. Over the past few years, a very exciting movement in Europe (and particulary in Scandinavia) has been carving out a…

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Web News Brief 7

Tell your kids, there are more and more ways to make a career out of video games! They could become game designers; they could also play games all the time (or observe other people doing so) for academic research. — Anne Collier –Web News Brief 7 (Net Family News) Tell your kids — maybe it’s not quite that simple. It’s interesting to see how the general public is constructing this field…