Dennis Jerz,
professor at Seton Hill University presented a paper on the history of Adventure,
which I believe is acknowledged as the first text-based computer adventure game.I found many concrete suggestions in Jerz’s presentation for those of us
looking to develop software to teach expert bodies of knowledge.—Modelling and scaffolding expert thinking (The Dancing Sausage)
Similar:
For New Acquisitions, UMD Libraries Choose Ebooks by Default
Increasingly book vendors provide option...
Academia
What You Get When 30 People Draw a World Map From Memory
Tasked with creating "a piece of art...
Aesthetics
Justin Bieber and the Beatles: They both liked to rhyme the same words.
A good example of a computer-native, dat...
Culture
Harvard Science Historian Publishes Results of Unprecedented 30-Year Census of Copernican ...
"Catholic church authorities were disple...
History
Scrooge Is My Brother
My daughter delivered the opening "Marle...
Culture
One deck below the bridge, the chief engineer coordinates with his technical heads here at...
Aesthetics



Old fogey’s? Geeze I must be “really” old. I understand the concept. I have found that to peak a child’s interest you first have to make what they’re doing fun. If they’re enjoying themselves, then they don’t recognize they are also learning. Brilliant article D Jerz.