William Basinski, The Disintegration Loops I-IV

But time has slowly killed these loops and the pastoral (and ambient) ideals they once represented. What we hear on The Disintegration Loops are not poetic images of nature or beauty but nature and beauty as they truly exist in this world: always fleeting, slowly dying. What makes these works so memorable is not the fact that the loops are slowly disintegrating but the fact that we get to hear…

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You, Too, Can Be a Comics Whiz

Video-game characters in a comic strip were not unheard of, but the remarkable thing about Anez’s comic was that rather than using drawings of the characters, he used the actual video-game character art — “sprites” in programming jargon — along with some simple backgrounds and word balloons. The effect re-created the feel of the game with a minimum of artistic effort. –Lore Sjöberg –You, Too, Can Be a Comics Whiz…

The Videogame in the Age of Mechanical Reproduction

A history of videogames, just as a history of any software “type” or “genre,” will reveal an open-source origin and a legacy of “borrowers” and “derivers” hoping to capitalize on what was originally free, whether through buying up copyrights or creating enhanced commercial versions. With an increase in the size of a software corporation comes a decrease in the level of innovation one finds there, until finally, in 2004, gamers…