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Blender 3D: Noob to Pro/Beginning Tips

–Blender 3D: Noob to Pro/Beginning Tips (Wikibooks: Blender 3D) This is just what I was looking for. I’m still trying to decide whether I should go for broke and introduce my “New Media Projects” students to 3D design for Half-Life 2, where the results will be stunning but the process more fragmented, or be less of a trail-blazer and take advantage of the existing EduFrag community (using Unreal Tournament 2004, which…

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People Power

Today’s peer-production machine runs in a mostly nonmonetary economy. The currency is reputation, expression, karma, “wuffie,” or simply whim. This can all sound a little like, well, ’60s-style utopianism. After all, Marx himself believed that the industrial proletariat would revolt against the bourgeoisie, creating a state where the workers own the means of industrial production. It’s easy to see an echo of that in blogosphere triumphalism. –Chris Anderson –People Power…

Paying Attention to Technology: Writing Technology Autobiographies

As citizens of a highly technological culture, our students see (and often use) technologies as a daily experience. Because of their proliferation, these technologies become are often taken for granted and unexplored. This lesson plan asks students to pay attention to these technologies explicitly. In this activity, students brainstorm lists of their interactions with technology, map these interactions graphically, and then compose narratives of their most significant interactions with technology.…