Once upon time, in a galaxy exactly like this one, hard-core gamers spent hours staring at screens of tiny text and laboriously typing commands to move characters to the next level.
That era — approximately 1979 to 1985 — marked the golden age of interactive fiction, when games commonly consisted of text adventures tailored to run on personal computers capable of storing only about as much data as contained in a single digital photo. –Joanna Glasner –Text Games Get Film Treatment (Wired)
I’m glad to see that Jason Scott’s Get Lamp feature is getting some publicity. The IF Comp is mentioned, too.