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The Problem is Choice: Aporia, Epiphany, and Conflict in Interactive Fiction Endings

The parser in Adventure is harder to use than most interactive fiction parsers, because this is the first of its type and fairly primitive. This is almost immediately evident when a user makes it to the building. One obvious thing to do would be to input “enter building;” doing so, however, returns the message “That’s not something you can enter” (Crowther and Woods). Likewise, one puzzle requires the user to…