Why Video Games May Be Hard to Give Up

The researchers found that the games can provide opportunities for achievement, freedom and even a connection to other players. Those benefits trumped a shallow sense of fun, which doesn’t keep gamers as interested. Players reported feeling the best when the games produced positive experiences and challenges that connected to what they knew in the real world. “It’s our contention that the psychological ‘pull’ of games is largely due to their…

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Clooney, Others Develop SCI FI Shows

Diamond Age, based on Neal Stephenson’s best-selling novel The Diamond Age: Or a Young Lady’s Illustrated Primer, is a six-hour miniseries from Clooney and fellow executive producer Grant Heslov of Smokehouse Productions. When a prominent member of society concludes that the futuristic civilization in which he lives is stifling creativity, he commissions an interactive book for his daughter that serves as a guide through a surreal alternate world. Stephenson will…

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Clues About the Gender Gap

“The 2007 National Freshman Attitudes Report,” a survey by Noel-Levitz of nearly 100,000 incoming freshmen at 292 public and private two- and four-year colleges, finds that men and women share high expectations for getting a degree, “no matter what obstacles get in my way.” But male students at the same time report coming into college with far less ambitious intellectual interests and sharply lesser study habits than their female counterparts.…

Publishing a Short Story

Publishing a Short Story (Jerz’s Literacy Weblog) A handout on my website, Short Stories: Top 10 Tips for Novice Creative Writers, is currently turning up pretty high in the Google rankings. Every so often I get an e-mail from someone asking for advice. What advice I give depends on how serious the author is. Since I am not myself an author of short fiction, I’m not the most qualified to answer.…