Inside Interactive Fiction: An Interview with Emily Short

The first issue was providing enough fun. Every puzzle should have some reward, and a complicated or multi-stage puzzle should provide some minor rewards for partial solutions. So once I had the puzzle structure in mind (more about that later), I could see which puzzles were going to open a lot of new game-play and which were only going to bring the player up against another puzzle — the structural…

MySpace vs. Facebook

MySpace vs. Facebook (Jerz’s Literacy Weblog) I just searched Google News for MySpace and Facebook, and was surprised at the difference in what I found. Of the first seven MySpace hits, five emphasized criminal acts, and two were PR-driven pieces. Of the first seven hits on Facebook, only one involved legal worries (in an item that also included MySpace in the title), two items seemed PR-driven, and the other four were…