Will you, won't you… Blackwell's Quadrille

Will you, won’t you… Blackwell’s Quadrille (Jerz’s Literacy Weblog) “Will you, won’t you, will you, won’t you, will you join the dance?” — Lewis Carroll’s “Lobster Quadrille” I just tried to order an examination copy of a book from Blackwell Publishing, and when I got what looked like an error message on the final screen (or was it the final screen? I couldn’t tell.) I sent feedback to the web designer.…

PLAY-PEN: Games Due for a Lit Course

Modern interactive fiction, much more than its technically limited earlier counterparts, displays an incredible range of literary influences, tributes and styles. For Sherwin’s part, science fiction is an inspiration, but the greater part of his text adventures’ efficacy comes from the unique and anarchic style of his characters’ dialogue. “I have been greatly influenced by the late George Alec Effinger,” he says. “He was the first guy I read that…

Why a Famous Counterfactual Historian Loves Making History With Games

Though Ferguson couldn’t figure out how to make his 1938 scenario work, there was a better expert who could: His 13-year-old son, who was a whiz at strategy games. Rather than rush out to attack Germany, his son carefully set up robust trade agreements with France first to make sure the country felt diplomatically obligated to go along with the fight. Presto: France fought, and Germany fell. Ferguson became so…