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Digital Preservation Program Makes Awards to Preserve American Creative Works

Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games, electronic literature and Second Life, an interactive multiplayer game. Second Life content participants include Life…

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Slap in the Facebook: It's Time for Social Networks to Open Up

Like locked cell phones and copy-protected music, Facebook is on the wrong side of the open-network debate. Facebook is a sealed bubble. Facebook users are locked into Facebook, just as iTunes locks music fans to Apple’s iPod. This serves companies’ business interests, but not the wider interests of consumers. [...] At this point, “friend” relationships remain unique to the social networks. The web still lacks a generalized way to convey…

A Win-Win Scenario: 'Game School' Aims to Engage and Educate

Rather, Salen and other planners are looking at how games naturally engage players and teach them new skills, and hope to apply those principles to create kids who not only ace their SATs, but are also well suited for the 21st century. Games offer a context for problem-solving with immediate feedback, and often involve social interaction that can reinforce lessons learned, Salen wrote in a proposal. Combine that process with…

Neuroscience for Kids

The smell of a flower – The memory of a walk in the park – The pain of stepping on a nail. These experiences are made possible by the 3 pounds of tissue in our heads…the BRAIN!! –Eric H. Chudler –Neuroscience for Kids (University of Washinton) My son was asking me a lot of questions about how alcohol affects the brain, and an internet search lead me to this great site.…