Does what happens in the Facebook stay in the Facebook?

Uh, no, it doesn’t. Interesting rhetoric, via YouTube. It re-mediates an animation that takes far too long to load, which is credited to Vishal Agarwala, who is apparently an undergraduate at the University of Florida. The presentation is a useful tool for informing young people exactly why Facebook works so hard to get young people to love Facebook. A call for action, it is naive (right up there with the…

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Sword of Mana: Do, don't show

In Game Design Review, Krystian Majewski takes a common creative writing mantra and rips it a new one in a way that I haven’t been able to get out of my head for some time. It seems counter-intuitive but actually, LESS emphasis on some parts of the story create MORE emotional response. This is something which goes well with Rowan Kaiser’s recent article in The Escapist. He suggests applying the…

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We're Not Listening: An Open Letter to Academic Game Researchers

On Gamasutra, John Hopson says academics should not bother trying to get game designers to listen to any research that doesn’t translate into more money for game companies. When a researcher presents a product team with a set of research findings and recommendations, they are asking the team to invest time and money implementing their proposal. In order to convince the audience to spend that time and money, the researcher…

Rethinking Mass Culture

Douglas McLennan (Arts Journal): Newspapers have not traditionally been mass market. In fact they were the classic niche subsidy model. The genius of newspapers was that they aggregated lots of mini-content – comics, bridge columns, stock tables, crossword puzzles, the arts, business, sports – and built enough of a combined audience to subsidize the content that otherwise would not have paid for itself. I don’t know a single journalist who…