Images: Poles and Decades Apart, Two Silent Screams Issue Discomfiting Reverberations

Philip Kennicott (Washington Post) reflects on what we might learn about ourselves when we notice that the photographer who snapped the iconic image of a young girl crying in terror after a napalm attack in Viet Nam 35 years ago also snapped the iconic image of Paris HIlton weeping in the back seat of a police car. They are both photographs. They were both taken by Nick Ut. They are…

The Amateurs' Hour

In Reason, David Harsanyi reviews The Cult of the Amateur: How Today’s Internet Is Killing Our Culture, by Andrew Keen. “Can a social worker in Des Moines really be considered credible in arguing with a trained physicist over string theory?” he asks, referring to Wikipedia, the online, user created encyclopedia. “Can a car mechanic have as knowledgeable a ‘POV’ as that of a trained geneticist on the nature of hereditary…

Blade Runner's Influence on Videogames from 1UP.com

1up: Ten years ago, Westwood released its point-and-click adventure game adaptation of Blade Runner. Blade Runner was, if nothing else, a towering achievement in terms of evoking the original film’s memorable aesthetic. The game’s mo-cap sprites moved against dim, smoky noir backdrops; every exterior shot felt exhilaratingly accurate, while interior locations were ominous and claustrophobic. In 1997, Louis Castle — then the executive vice president of Westwood Studios — told…

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SPACEWAR – by Stewart Brand – Fanatic Life and Symbolic Death Among the Computer Bums.

Great 1972 Rolling Stone article about a foundational computer game. Reliably, at any nighttime moment (i.e. non-business hours) in North America hundreds of computer technicians are effectively out of their bodies, locked in life-or-Death space combat computer-projected onto cathode ray tube display screens, for hours at a time, ruining their eyes, numbing their fingers in frenzied mashing of control buttons, joyously slaying their friend and wasting their employers’ valuable computer…