Hypertext '08: Literatronica. Adaptive Digital Narrative :: Juan B. Gutierrez, and Mark C. Marino

Literatronica: Juan: Empower the computer to be part of the literary transaction… mathematical literature. Mathematical literature — not the syntatic approach, using mathematical language to describe a story. Not a semantic approach, using theorems to define stories. Lexicographic Hypertext — basic HTML with nodes connected via links.  We navigate through the network to get from…

Hypertext '08: Chris Crawford — Deikto: An Application of the Weak Sapir-Whorf Hypothesis

Chris Crawford has been working on Storytron for 16 years. The computer gaming industry was not intersted in or able to solve the problem of interactive storytelling. Left the gaming industry to solve that problem on his own. Has been explaining Storytron for 10 years, says that during that time he has “failed miserably.”  About…

Hypertext '08: Susan Gibb, The Hypertext Effect: the Transfiguration of Writing and the Writer

Steve introduced Susan Gibb as a driving force behind the writing and digital media culture in a small town in Connecticut.  (I’m really impressed by what comes from Tuxnis Community College). Susan presented us with the thinking behind the creation of a 300-node creative hypertext work in StorySpace. Susan walked the audience through the process…

Hypertext '08: Hypertext 08 Workshop on Creating out of the Machine: Hypertext, Hypermedia, and Web Artists Explore the Craft

Steve Ersinghaus started the creative hypertext workshop by playing Changing Key: A “video hyperdrama” by Charles Deemer. In the introduction, Deemer notes that the audience in a play is passive, and conjures up the idea of a family Thanksgiving in which multiple groups interact in multiple rooms, with the audience inserted into the drama like…