Clay Shirkey on Cognitive Surplus

While hiding from the stack of final papers, I took a break in the cafeteria. Some of my colleagues were talking about the new Star Trek movie, and the conversation shifted to what’s on TV now. My daily household duties include putting the kids to bed. My wife doesn’t really do mornings, and homeschooling doesn’t start until she gets up, so the kids tend to stay up late.  So I…

A history of Klingon, the language

The grammar offered an irresistible linguistic challenge. Klingon is difficult but not impossible, weird yet totally believable. Anyone can put on a pair of pointed ears or memorize some lines of dialogue, but learning to speak Klingon requires genuine hard work. Most languages created for fictional worlds involve simple vocabulary substitutions, such as moodge for man in A Clockwork Orange, or meaningless streams of noise, like the high-pitched jabbering of…

The History of Rogue: Have @ You, You Deadly Zs

I’m sitting in the back of a meeting where the speaker has spent 40 minutes tracking down a technical glitch interrupting his presentation. Happily, the room has wireless access… Rogue: Exploring the Dungeons of Doom (aka Rogue), created in the early 1980s[1] by Michael Toy and Glenn Wichman, is an intriguing game for many reasons. For one, it’s still being actively played, ported, enhanced, and forked[2] two decades later —…