Back then in the mid-80s, the only (decent) interactive fiction was being produced by Infocom, the almost legendary, and now defunct, software company formed by a bunch of MIT grads.
After cutting my teeth on the Zork series, Enchanter, Infidel, and Witness on
my old Apple II+, I somehow heard about the concept of “beta testing”
and got the bright idea to apply to Infocom to test their games. With
the encouragement of my parents, I sent in a letter to them, and to my
amazement I got accepted! — Matt Wigdahl