2

Landscape of open source games

While much of the talk covered well-known libraries (SDL, OpenAL), game engines (Ogre, Irrlicht), physics engines (Bullet, Tokamak), and content creation tools (Blender, GIMP), there were a few surprises. One was how many open source game-creation systems I found (4, more than the zero I expected). These are Game Editor (2d with export to some mobile devices), Construct (2d, some 3d), Novashell (2d), and Sandbox (3d). Another surprise was the…

It's All (About) Fun and Games

Peter Mawhorter offers up a reading list on games: For anyone curious about what I’ve been reading, here’s the list of what I’ve read to get an introduction to this area: “Why We Play Games: Four Keys to More Emotion Without Story” by Nicole Lazzaro. “GameFlow: A Model for Evalucating Player Enjoyment in Games” by Penelope Sweetser and Peta Wyeth. “An Experiment in Automatic Game Design” by Julian Togelius and…