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Emulators — Good and Otherwise

I’m gearing up to teach a Video Game Culture and Theory course this January.  The first time I taught it, in 2006, it didn’t occur to me that students who were looking for information on, say, Space Invaders, would just play any old flash clone, without being discerning about whether it was a faithful port, a full-scale emulation, or just someone’s half-finished programming exercise.  So this post is starting the…