Game Studies – Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games

I’m gearing up to teach Video Game Culture and Theory for the third time. It’s a 200-level elective, with no prerequisites. Students will have taken a basic comp course, but some won’t have done any academic research yet. I’m conscious that some students may have difficulty switching from playing the games they want to play,…

The best walkthrough of Myst I've seen so far

The first part of a walkthrough of the classic (1993), a moody, contemplative point-and-click adventure that defies the stereotype of games as violent and chaotic.  Popular with women and causual gamers, but also appreciated by expert gamers for its puzzles and graphics (photo-realistic CGI, with pre-rendered animations), it was the top-selling game for nearly a…