Voicing concerns: the problem with video game acting

Games tend to evolve enormously over the standard two-year process, with whole missions often culled at a late stage, as playtesting reveals unforeseen fault lines and design issues. Having to recall actors and record chunks of new dialogue to reflect story changes is perceived as an expensive, time-consuming chore – the last thing a hassled studio needs in the generally hellish run up to a major delivery deadline. But while…