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The First Time I Played Doom Was Yesterday

Doom was a ground-breaking 2003 1993 first-person shooter, with a successful business model that involved releasing the first few levels as shareware and charging for the full game. From GoldenEye to Modern Warfare 2, I’ve played first-person shooters made of polygons. As the years advanced, I’ve watched the worlds and figures these games depict advance from the aesthetic of roughly-modeled Papier-mâché to photorealism. I’d not played a shooter that looks…

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Contextualizing Student Experiences with iPads in Academe: A Collaborative Exploration of What We Expected, and What Surprised Us So Far (proposal)

Here’s the proposal for an in-house “Teaching and Learning Seminar” I’ll be presenting October 13: There is no scholarship on the academic use of iPads, because people like us — who have just begun teaching and advising and facilitating with iPads — haven’t published it yet. We can, of course, draw on related academic inquiry into the cultural role of smart phones in youth culture (particularly among African-Americans and Hispanics),…

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Twenty-Six Old Characters, The (1947)

Sheaffer Pen celebrates the art of writing, highlighting (predictably) the technological advances of the fountain pen. (Thanks to Ryan Trauman, who posted this on techrhet.) Near the climax of Death of a Salesman, Biff confesses that he has totally blown a business opportunity because he stole a big-shot’s fountain pen. When I first read the play in high school, the significance of this theft really didn’t penetrate my brain. But…