Why GeekDad wants better videogame deaths for his kids (Wired UK)

When my son was young, I noticed that videgames had taught him that problems are surmountable, so long as you have enough tries. That’s not always true, of course, or practical.

We had a chat about things dying, and as I struggled to lightly broach the subject with him I ended up talking about the games he watches his older siblings play.

I started with Lego Star Wars, but he soon realised that death in that game was only a temporary problem followed by reassembly — perhaps useful for explaining re-incarnation but a little complex for a three-year-old. We talked about Dora and Diego games but again coming a cropper there had no sense of permanence. —Why GeekDad wants better videogame deaths for his kids (Wired UK).