When my son was young, I noticed that videgames had taught him that problems are surmountable, so long as you have enough tries. That’s not always true, of course, or practical.
We had a chat about things dying, and as I struggled to lightly broach the subject with him I ended up talking about the games he watches his older siblings play.
I started with Lego Star Wars, but he soon realised that death in that game was only a temporary problem followed by reassembly — perhaps useful for explaining re-incarnation but a little complex for a three-year-old. We talked about Dora and Diego games but again coming a cropper there had no sense of permanence. —Why GeekDad wants better videogame deaths for his kids (Wired UK).
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This is also something I’ve noticed my young daughter. We had a problem when our bird died because she was used to angry birds where they just explode and then come back to life. It was hard to explain that our beloved pet Jasper was dead and wasn’t coming back.