Game Design Aspect of the Month: Educational Games, Any Progress?

Not much has changed for educational game developers, either. Targeting schools as potential buyers is still less profitable than targeting home schoolers, parents, and grandparents. There really isn’t a lot of funding in school budgets for games and even if there were, figuring out the differing sales processes is time-consuming. Larger school districts may even require a pilot testing period of a few years before anything can be definitively decided.

It may take a while before there is widespread usage of game-based learning in schools. But with parents more accepting of game-based learning, perhaps kids will find the love of learning and gaming at home. —Game Design Aspect of the Month: Educational Games, Any Progress?.

5 thoughts on “Game Design Aspect of the Month: Educational Games, Any Progress?

  1. What about Sifteo Cubes? I’ve seen these work in action with kids who are normally addicted to iphones. I was really surprised. ( bias: note, my company worked on an audio visual/learning experiment that is more exploratory than anything else… )

  2. Pingback: Links for February 12, 2013 | Andrzej's Links

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