LucasArts’ eulogy reminds us of the inhuman cost of game development

Game development culture often involves 18-hour work days during crunch times that last for months. I remember as a teen or college student enjoying a “lost weekend” of doing nothing but playing the latest game (the X-Wing games, The Dig, and Full Throttle come to mind), but expecting the professionals who produce games to work like that is a different matter. In the wake of Disney’s closure of LucasArts, Ben…