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Games Based Learning through Text Adventures

As I make progress in designing the class text adventure, I’ll post about my process and challenges. Right now, I’m foreseeing the following challenges: how to let students know how far to read/play at any given time (this will be a hybrid class, so there will be less in-class f2f support and motivation) students may challenge my method of using a text adventure as the syllabus for the course: how…

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The Reading Brain in the Digital Age: The Science of Paper versus Screens: Scientific American

As digital texts and technologies become more prevalent, we gain new and more mobile ways of reading—but are we still reading as attentively and thoroughly? How do our brains respond differently to onscreen text than to words on paper? Should we be worried about dividing our attention between pixels and ink or is the validity of such concerns paper-thin. —Scientific American.

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Richard Scarry unfinished manuscript to be published

Some of my happiest memories of fatherhood include introducing my kids to the Richard Scarry books. Featuring a huge anthropomorphised cast, with recurring characters such as Sergeant Murphy, traffic hound and pursuer of miscreants, and solid, cheerful, lederhosen-wearing Huckle Cat, Scarry’s tales of mishap, derring-do, industry and shopping always feel deeply, richly safe. Some aspects of Busytown and its environs are slightly perturbing – a lot of traffic accidents happen,…

LucasArts’ eulogy reminds us of the inhuman cost of game development

Game development culture often involves 18-hour work days during crunch times that last for months. I remember as a teen or college student enjoying a “lost weekend” of doing nothing but playing the latest game (the X-Wing games, The Dig, and Full Throttle come to mind), but expecting the professionals who produce games to work like that is a different matter. In the wake of Disney’s closure of LucasArts, Ben…