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Iffy “Cloak of Darkness” on Inform7/Parchment

“Iffy Cloak of Darkness” is based on the “Cloak of Darkness” specification – a very simple pattern, designed to help programmers compare the strengths and weaknesses of various coding environments. “Cloak of Darkness” is not going to win prizes for its prose, imagination or subtlety. Or scope: it can be played to a successful conclusion in five or six moves, so it’s not going to keep you guessing for long. (On the…

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Scratchy “Cloak of Darkness” on Scratch

“Scratchy Cloak of Darkness” is based on the “Cloak of Darkness” specification — a very simple pattern, designed to help programmers compare the strengths and weaknesses of various coding environments. “Cloak of Darkness” is not going to win prizes for its prose, imagination or subtlety. Or scope: it can be played to a successful conclusion in five or six moves, so it’s not going to keep you guessing for long.…

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Two Steps Down the Interactive Fiction Road

Wonderfully detailed analysis of two ground-breaking works of interactive fiction. I regularly assign “Photopia” and “Galatea,” but in our media projects course we never have time to analyze the works in this detail. I never did use a walkthrough for “Galatea,” so I am sure I missed lots of it. Last time I looked at two examples of contemporary interactive fiction that were iterations of the classic text adventure genre.…