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Ode to Huckleberry Finn, Dec’d

(Inspired by Emmeline Grangerford, Dec’d.) Girls, take his cold dead hand and kiss The knuckle – very thin, And bid adieu and ballyhoo Poor Huckleberry Finn. And was it prowling cannibals Or adversary’s sin That spilled the flood of crimson blood Of Huckleberry Finn? O hear my sad, sad words of woe (As I more clement wax) And mark! His brain was cleft in twain By yonder guilty axe! What…

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How to Make a Website: Guide to Web Creation, Design & Styling

I am a textual thinker, not a visual thinker. The resources I create for my own students focus on my own strengths and needs as a college English teacher:  the writing, basic conventions, and genres such as instructions and emails, and user-focused areas I’ve picked up out of necessity after watching my students learn to write for the web (there’s nothing in a typical composition class that will help them understand the…

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The neglected history of videogames for the blind

What kind of a “videogame” has no video? Nomenclature aside, this is an interesting exploration of audio-only games. Playing Real Sound as a sighted player, it’s hard not to be disoriented at first. Its dialogue—better acted than in any game I’ve played—cannot be skipped over or sped up by mashing a button repeatedly. We’re used to visual distinctions between “gameplay” and “cutscene,” where the former requires our active attention and…

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Dear readers: Please stop calling us ‘the media.’ There is no such thing.

When my students refer in passing to “the media,” I know what they mean, but I ask them to be more specific, noting that handwritten notes, carvings on stone tablets, and papier mâché are all examples of “media.” So I agree with this WashPo observation that the term is so general it is meaningless. Not too long ago “the press” was a perfectly well-understood nickname for print journalists. When working…

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STEM Education Is Vital–But Not at the Expense of the Humanities

Promoting science and technology education to the exclusion of the humanities may seem like a good idea, but it is deeply misguided. Scientific American has always been an ardent supporter of teaching STEM: science, technology, engineering and mathematics. But studying the interaction of genes or engaging in a graduate-level project to develop software for self-driving cars should not edge out majoring in the classics or art history. The need to…