Dennis G. Jerz | Associate Professor of English -- New Media Journalism, Seton Hill University | jerz.setonhill.edu
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Texty Cloak of Darkness in Prose

Below is a snippet from “Texty Cloak of Darkness,” which aims to use prose conventions to emulate game-state changes and alternate endings (in a medium designed to be linear). Since our encounter, such as it is, has already begun, it may as well happen in a place. The foyer of the opera house is where the game begins. This empty room has doors to the south and west, also an…

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Iffy “Cloak of Darkness” on Inform7/Parchment

“Iffy Cloak of Darkness” is based on the¬†“Cloak of Darkness” specification¬†– a very simple pattern, designed to help programmers compare the strengths and weaknesses of various coding environments. “Cloak of Darkness” is not going to win prizes for its prose, imagination or subtlety. Or scope: it can be played to a successful conclusion in five or six moves, so it’s not going to keep you guessing for long. (On the…

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Scratchy “Cloak of Darkness” on Scratch

“Scratchy Cloak of Darkness” is based on the “Cloak of Darkness” specification — a very simple pattern, designed to help programmers compare the strengths and weaknesses of various coding environments. “Cloak of Darkness” is not going to win prizes for its prose, imagination or subtlety. Or scope: it can be played to a successful conclusion in five or six moves, so it’s not going to keep you guessing for long.…