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Adventure | T.M. Camp

Great story of nerdiness and discovery and friendship, focusing on the author’s adult memories of his love for a particular text adventure game at a crucial phase of his youth. I’ve collected several such stories in “Interactive Fiction Reflection and Nostalgia.” He knew the game, practically had it memorized. He would be the computer. I would be the player.

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All of Your Co-Workers are Gone: Story, Substance, and the Empathic Puzzler

However, running parallel to the evolution of these [graphic] games was a family of explicitly, un- ashamedly narrative titles. Colossal Cave Adventure (Crowther & Woods, 1977), Zork I (1980), and Adventureland (Andventure International, 1978) have equal importance in the evolution of video games, but rarely receive the same kind of general, mainstream popular cultural appreciation as their graphical rivals. These games focused almost entirely on the story and the characters…

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R.I.P. Blogging, Killed By Screenshorts

Are screenshorts slowly killing blogging as we know it? For some things, I think so, because it’s an easier and more authentic way to reach your fans, friends or followers directly on social media than it is to spend time setting up a blog and then sharing out the link. Sharing text as an image has other benefits too: it helps increase shareability on social media because we respond better…

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Apple’s new diverse emoji are even more problematic than before

This author did a great job articulating the unease I felt when I learned about Apple’s racially diverse emoji. I don’t like it when interfaces translate my textual emoticons ;-) into graphic symbols. Now I feel like I’ll have to think deliberately about whatever color the autocorrect chooses for those graphics. Because I’m black, should I now feel compelled to use the “appropriate” brown-skinned nail-painting emoji? Why would I use the…

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The Most Epic Demo in Computer History Is Now an Opera

This is nice, but what I really want to see is an Elizabethan-style revenge play featuring Clippy. December 9, 1968… in an underground convention center in the heart of San Francisco, Doug Engelbart gave The Mother Of All Demos, introducing the world to an astonishing slew of technologies including word processing, video conferencing, windows, links, and the humble mouse.