Digital Storytelling
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Digital Storytelling: an Efficient and Engaging Learning Activity

A digital story is essentially any combination of a spoken narrative and a number of visuals, perhaps with a soundtrack – along with new technologies to edit and share the story. Although the concept of digital storytelling is closely linked to the use of new technology, we shouldn’t forget that it is always the story and not the technology that teachers should focus on. We should merge the digital skills…

Versu

Versu’s Epilogue: How an Interactive Fiction Pioneer’s 15 Year Project Ended Up in Limbo at Linden Lab

However there’s a particularly sad tale tied up in Versu’s fate (literally) and it’s why you won’t find me applauding this clean up any time soon. Versu was co-developed by acclaimed interactive fiction writer Emily Short, and for over a year most of the stories she’s made have been strictly for Versu. The unfortunate result of this is that Linden Lab now owns these stories as well as the platform…

Supreme Court

DOJ Enters Into Landmark Web and Mobile App Consent Decree

Under the consent decree cite to http://www.ada.gov/hrb-cd.htm, H&R Block must undertake a number of stringent requirements including:Make its web content conform to the Web Content Accessibility Guidelines WCAG 2.0 level AA by January 2015.Make its mobile apps conform to the Web Content Accessibility Guidelines WCAG 2.0 level AA by January 2016.Appoint a Web Accessibility Coordinator to ensure compliance with the consent decree, create a detailed and publicly posted Web Accessibility…

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The Hitchhiker’s Guide to the Galaxy – About the game

30th anniversary refit of the cruel, cruel text-adventure game. The game is still the same wonderful piece of interactive fiction that Douglas Adams wrote and Steve Meretzky programmed, but in finding it a new home, a few changes needed to be made. The old Flash game would not work on the new servers, and in porting it to a new HTML5 incarnation, several innovations took place. We were able to…

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Stanford to offer new undergraduate majors integrating humanities, computer science

Training humanists who can code like a techie and engineers who can dream like a poet. Well played, Stanford! “We’re also seeing students who want to balance their academic passions with pragmatic considerations about their career development, and this kind of program addresses that need. The intellectual landscape is changing, and the workplace landscape is changing. We’re looking to help cultivate, and provide academic structure for, a new generation of…

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Getty makes 35 million photos free to use

In essence, it is admitting defeat. By offering the ability to embed photos, Getty is saying it cannot effectively police the use of its images in every nook and cranny of the internet. Its code, which can be cut and pasted onto any website, is similar to the tool YouTube provides for sharing its videos. Images cannot be resized and they will all incorporate a Getty Images logo, as well…

Emily Short

ifMUD IF discussion | Emily Short’s Interactive Storytelling

Emily Short on the limitations of parser-based IF. And I’ve finally, about fifteen years on, accepted that there is nothing I know how to do that will make a parser-based game a sufficiently inviting prospect for the majority of players. Tutorial text, external help materials, more synonyms, better error messages, attempts to highlight key nouns and list key verbs for the player — you can spend hundreds of hours on…

Nick Montfort: Exploratory Programming

In exploratory programming, there’s no specification or problem to be solved, but there are things to be discovered. Those programming in an exploratory way could be making art (in a generative mode) or trying to understand a topic or subject through data (in an analytic mode), or perhaps doing something that doesn’t easily fit into either category. I call this “exploratory programming” to distinguish it from other programming practices. If…