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Cave Gave Game: Subterranean Space as Videogame Place | Electronic Book Review

Electronic Book Review just published an article I wrote with Dave Thomas, on cave space in video game ecology. Parts of this article are a companion to my 2007 Digital Humanities Quarterly article on the 1970s text computer game Colossal Cave Adventure. Crowther’s translation of real world caving experience into the digital medium provides a precise bridge between the cave as environment and the cave as game design metaphor. The…

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Male Microsoft Leaders Ignored Women Who Really Hated Clippy

I hated Clippy, not because it looked like it was leering at me, but because it was so intrusive. [T]he engineers in the room were willing to throw out the focus-group-provided data—data which they paid hundreds of thousands of dollars for—because it didn’t cohere to their expectations. The software shipped with 10 male assistants and two female assistants, she adds.It turned out to be one of the most unpopular features…

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Thespian robot doesn’t let stiff acting stop it from applying for Screen Actors Guild card

A clever little stunt, getting a little publicity for the robot and the dance troupe. A robot has taken the first step towards becoming a working actor by applying for a Screen Actors Guild (SAG) card.The robot, whose acting style could be considered stiff, is named IRB 2400. It made its screen debut recently by costarring in an America’s Got Talent dance routine with a group called Freelusion. The video has…

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Why You Hate Google’s New Logo

The new logo retains the rainbow of colors but sheds the grownup curlicues: it now evokes children’s refrigerator magnets, McDonald’s French fries, Comic Sans. Google took something we trusted and filed off its dignity. Now, in its place, we have an insipid “G,” an owl-eyed “oo,” a schoolroom “g,” a ho-hum “l,” and a demented, showboating “e.” I don’t want to think about that “e” ever again. But what choice…

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Grumpy Gamer – Happy Birthday Monkey Island

I guess Monkey Island turns 25 this month. It’s hard to tell. Unlike today, you didn’t push a button and unleash your game to billions of people. It was a slow process of sending “gold master” floppies off to manufacturing, which was often overseas, then waiting for them to be shipped to stores and the first of the teaming masses to buy the game. Of course, when that happened, you…