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‘My Fair Lady’ Couldn’t Actually Dance All Night, So These Songs Had To Go

Clever little Easter eggs in this article about the history of My Fair Lady refer to lyrics from the show. I played Col. Pickering in high school 30 years ago. One night during “The Rain in Spain,” when Higgins threw the xylophone mallet in the air, it got stuck in the drapes above the stage. I had watched it go up, so the audience laughed when I waited for it…

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Mythbusting UX design: 7 misconceptions about user experience

Perhaps the most common mistake of any business marketing itself, is believing that it understands its audience, knows what they like, and what they expect from the company. This should be made clear to all businesses: you always love your product too much, and think that others must love it, too. The only way to achieve results is to test everything and collect clear, comparable and objective data. Source: Mythbusting UX…

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Canadians Love Poop, Americans Love Pizza: How Emojis Fare Worldwide

The company SwiftKey analyzed more than a billion pieces of emoji data, organized by language and country. According to SwiftKey’s chief marketing officer, Joe Braidwood, the results were fascinating. Here’s a sample of what researchers found: People are mostly likely to send happy faces: “The overall thing we noticed is that 70 percent of all emojis sent are positive and so that’s probably a good thing that we’re talking to…

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How The NY Times Is Sparking the VR Journalism Revolution

Just as young people in journalism school five years ago learned that Twitter was important to reporting, soon enough they might be learning how to film with a 360-degree camera. The same goes for documentary filmmakers. “As these younger journalists are coming out of J-school they’re all learning how to use every single way of telling and reporting stories,” says Rebecca Howard, the Times’ head of video. “They are coming…

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‘Broken Age’ Review

This will be my self-reward when I finish all my obligations for the term. For the uninitiated, here’s the rundown. In Broken Age, players control two characters: Vella, a young girl who’s about to be sacrificed to an ancient monster called Mog Chothra, and Shay, a teenage boy who was raised in a spaceship by a coddling artificial intelligence called “Mom.” At first, the connection between the two characters is…

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All of Your Co-Workers are Gone: Story, Substance, and the Empathic Puzzler

However, running parallel to the evolution of these [graphic] games was a family of explicitly, un- ashamedly narrative titles. Colossal Cave Adventure (Crowther & Woods, 1977), Zork I (1980), and Adventureland (Andventure International, 1978) have equal importance in the evolution of video games, but rarely receive the same kind of general, mainstream popular cultural appreciation as their graphical rivals. These games focused almost entirely on the story and the characters…