Why It’s So Hard For Foley Artists To Make Footstep Sounds
According to Foley artist Stefan Fraticelli, who’s worked on TV shows like “Parks and Recreation” and “Fargo” and movies like the “Conjuring” series, footsteps are the most challenging sound for a Foley artist to master. Finding the right footwear, surface, and sync is not always straightforward.
Learning the hard way, by making mistakes and starting over. The fore section of the fantasy #steampunk spaceship from the bedtime stories I used to tell my (now adult) children. So much brass and glass! #blender3d #blender3dart #design #aesthetics
Beautiful. No Data / Lore opposition required.
Trimsheets baked with greebly texture goodness add eye-pleasing woodgrain & tech details to these simple cubes. #blender3d #blender3dart #steampunk #design #aesthetics #cgi
Another #steampunk interior. High tech garden gazebo or away team dropship? Why not both? #blender3d #aesthetics #design
Random #steampunk workstation with a porthole, because why not. Most of the surfaces are flat, with lovely details added through bitmap magic. Those curved stairs, when stacked, form a spiral staircase. #blender3d #blender3dart #design #aesthetics
Behind the art: The Westmoreland’s ‘Death of Elaine’ beloved of staff and visitors
I always slow down and spend some time with this painting when I visit my local art museum. This scene from the Arthurian legends has been out of exhibition for a while and will be back with a new frame Oct 16. A scene of mourning at Camelot, the castle of the legendary King Arthur,…
Engrossing but difficult to watch: “Man in Cave” documentary on caver Floyd Collins
I’m conflicted. This is a very well done animated documentary, creating visuals that were not part of the original press coverage of Floyd Collins, the caver trapped in Sand Cave in 1925, and the subject of the first media circus, fed by the emerging new medium of radio journalism. The animation adds sight gags and…
First time experimenting with depth of field. The pilot’s perch in a fancy #steampunk cruiser. #blender3d #blender3dart #design #aesthetics
Between static hand-coded HTML pages and modern content-management systems, there used to be a wonderful bazaar of “mildly dynamic” websites
When I started my blog in 1999 (by adding a date to a “Link of the Day” archive I had been maintaining for a year or so), I coded everything in HTML, by hand. This was before Facebook, before YouTube, before Wikipedia, and around the time that the domain google.com first went live. Most of…
Combined, base color, roughness and metallic passes. #Blender3d steampunk control panel.
Many things in the world are awful. But creating this #steampunk #blender3d control panel helped me pass an hour or two quite joyfully. #design #aesthetic
The Lost Art of Paste-Up
When I started using a word processor as a middle schooler in the early 1980s, I recognized the editing commands “cut” and “paste” as metaphors. Here’s a short video showing the physical cutting and pasting that was required to arrange paragraphs of text prepare a document for mass production. According to layout rules, you’re not…
More #steampunk #blender3d goodness. #design #cgi #blender3dart
‘I saw the possibility of what could be done – so I did it’: revolutionary video game The Hobbit turns 40
.. Realising that statistics wasn’t for her, Megler answered a newspaper advert for a part-time programming job at a local software company called Melbourne House. It was 1980, and she was halfway through a course that focused on designing operating systems and developing programming languages. “The day I was hired, the first thing my boss…