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#Gamergate—and what it means for gaming in education

Gamergate originally began as a hashtag in social media after an independent game developer’s ex-boyfriend made public allegations against her regarding a close relationship between the developer and a journalist in exchange for positive press, which was later proven false. Since then, the controversy has escalated to reveal what many in the gaming industry say is a bias against women in gaming, evidenced not only by death and other malicious…

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The joy of text – the fall and rise of interactive fiction

Although the IF community first formed around Inform, a tool for creating parser-based games of the popular sort released by Infocom (Zork, the Hitchhiker’s Guide to the Galaxy game, and A Mind Forever Voyaging), tools today are numerous, and many of them bypass the compelling but fricative parser language entirely. For example, in recent years, a free text tool called Twine has exploded onto the creative scene, offering entry-level designers…

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What Is Gamergate, and Why? An Explainer for Non-Geeks

I’ve been following the frustrating slow burn that is #Gamergate for some time. I’m planning to introduce it in my online Video Game Culture and Theory class this January. This ground-level introduction will help add context to the mayhem. Until recently, you might have lived a life blissfully unaware of the online #Gamergate movement. But last week, computing giant Intel pulled its ads from an independent game-development site thanks to…

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The magic of words opens a whole new world of fun

Emily Short’s work is always worth seeking out and exploring; she’s been a visionary in the world of text-based games for years and her personal blog is a masterclass in both reading and writing interactive fiction. I’d recommend starting with her short game, made with Liza Daly, The First Draft of the Revolution, in which your choices about how you edit letters between a husband and wife drive how the…

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Has the focus on physical activity ruined playtime for kids?

The researchers found that physical activity is only one part of what kids like about playing, and that regimented physical play built around fitness doesn’t satisfy all needs for many kids, or meet their own definition of “play.” “By focusing on the physical activity aspect of play, authorities put aside several aspects of play that are beneficial to young people’s emotional and social health,” said the study’s supervisor, Professor Katherine…