80 Days (Map)
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80 Days: “1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world…”

I stayed up way too late last night playing 80 Days, a choice-based interactive fiction romp from Inkle .  I had read all the glowing reviews, but kept putting off the purchase until I really had time to enjoy it. I started my first play through at about midnight, and was up past 3am. (I made it around the world with one day to spare, though in order to make…

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Actually, this post really *is* about ethics in journalism.

People – journalists and non-journalists – who want to interact with others about the topic of journalism ethics should be transparent, courteous and civilized. One person should never harass, threaten or demean another.Also, people in the U.S. are not forced to read, view or listen to stories from news organizations. If a person believes the information from a certain organization is inaccurate, they’re free to find other sources. People can support and…

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The quest to save today’s gaming history from being lost forever 

“If you want to know how the game was played in 2014, you will need documentation about how the game was played in 2014,” Lowood said. “Having the game available to you in 2064 so that you can play it yourself won’t tell you anything about that. It just tells you how you, 50 years later in a completely different environment, will play that game.” —Ars Technica

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‘Broken Age’ Review

This will be my self-reward when I finish all my obligations for the term. For the uninitiated, here’s the rundown. In Broken Age, players control two characters: Vella, a young girl who’s about to be sacrificed to an ancient monster called Mog Chothra, and Shay, a teenage boy who was raised in a spaceship by a coddling artificial intelligence called “Mom.” At first, the connection between the two characters is…

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Wander (1974) — a lost mainframe game is found!

Interesting news for historians of digital culture. I had no direct knowledge of this game. I want to learn more about it. Wander was probably the first computer game that is recognisable as what came to be known as a “text adventure” (or “interactive fiction“) – pre-dating even ADVENT (a.k.a. Colossal Cave) by Crowther and Woods! But Wander was more than that because it seems to have been designed to be a tool to allow users…