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How “Hail Mary” Became Inextricably Linked to American Football

I am revamping an existing “News Writing” course so that it becomes “News, Arts and Sports Reporting,” and am thus trying to educate myself about sports writing. Good writing is engaging no matter what the subject is. This is a great example. The headline is written for an international audience. Without assuming that the reader already knows what a “Hail Mary pass” is, and without assuming that the reader knows…

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The neglected history of videogames for the blind

What kind of a “videogame” has no video? Nomenclature aside, this is an interesting exploration of audio-only games. Playing Real Sound as a sighted player, it’s hard not to be disoriented at first. Its dialogue—better acted than in any game I’ve played—cannot be skipped over or sped up by mashing a button repeatedly. We’re used to visual distinctions between “gameplay” and “cutscene,” where the former requires our active attention and…

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The Rhetoric of Anthems and the Drama of Kneeling

I don’t follow sports, so I don’t feel fully equipped to comment on the issue, but when a friend raised it via an email I thought I’d share my thoughts about the rhetorical and dramatic nature of patriotism and protest. I have often wished I could attend a concert/literary discussion where singers performed the national anthems of countries from trouble spots around the world, and then people from those countries…

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Crowther’s Adventure: Tough Memes to Squash

Will Crowther, an RPG-er, created the first text-based adventure game for computers Colossal Cave Adventure in 1975.6 When Don Woods developed it into Adventure in 1976-1977 he added the Tolkienian elements of trolls and elves. —Helen Young, Journal of Tolkien Research Well, yes, but Crowther had already started with the Tolkenian elements of underground dwarves, magic, and a call-and-response interface that invokes the spirit of riddles in the dark. The…