First They Got Sick, Then They Moved Into a Virtual Utopia

When my son was about five, I sat him on my lap and let him explore the world of Riven (the sequel to the point-and-click adventure Myst). I remember feeling his back muscles tense up when he approached a cave and the music got creepy. “Can I go in?” he asked. I told him he could do whatever he wanted. He turned to look at me, as if to assess…

3

New “Adventure” Details from Will Crowther in Mammoth Cave Book

The new book from the University of Kentucky Press, Mammoth Cave Curiosities” A Guide to Rockphobia, Dating, Saber-toothed Cats and Other Subterranean Marvels, offers some new tidbits from Will Crowther about his ground-breaking 1970s computer game, “Colossal Cave Adventure.” In a subsection confidently headed “The First Computer Adventure Game,” we find this weaselly clunker: “Developed in 1976, Adventure was probably the first computer adventure or IF game…” (217). Probably? Of course…

How “Hail Mary” Became Inextricably Linked to American Football

I am revamping an existing “News Writing” course so that it becomes “News, Arts and Sports Reporting,” and am thus trying to educate myself about sports writing. Good writing is engaging no matter what the subject is. This is a great example. The headline is written for an international audience. Without assuming that the reader already knows what a “Hail Mary pass” is, and without assuming that the reader knows…

The neglected history of videogames for the blind

What kind of a “videogame” has no video? Nomenclature aside, this is an interesting exploration of audio-only games. Playing Real Sound as a sighted player, it’s hard not to be disoriented at first. Its dialogue—better acted than in any game I’ve played—cannot be skipped over or sped up by mashing a button repeatedly. We’re used to visual distinctions between “gameplay” and “cutscene,” where the former requires our active attention and…