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‘Broken Age’ Review

This will be my self-reward when I finish all my obligations for the term. For the uninitiated, here’s the rundown. In Broken Age, players control two characters: Vella, a young girl who’s about to be sacrificed to an ancient monster called Mog Chothra, and Shay, a teenage boy who was raised in a spaceship by a coddling artificial intelligence called “Mom.” At first, the connection between the two characters is…

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Wander (1974) — a lost mainframe game is found!

Interesting news for historians of digital culture. I had no direct knowledge of this game. I want to learn more about it. Wander was probably the first computer game that is recognisable as what came to be known as a “text adventure” (or “interactive fiction“) – pre-dating even ADVENT (a.k.a. Colossal Cave) by Crowther and Woods! But Wander was more than that because it seems to have been designed to be a tool to allow users…

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Adventure | T.M. Camp

Great story of nerdiness and discovery and friendship, focusing on the author’s adult memories of his love for a particular text adventure game at a crucial phase of his youth. I’ve collected several such stories in “Interactive Fiction Reflection and Nostalgia.” He knew the game, practically had it memorized. He would be the computer. I would be the player.

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All of Your Co-Workers are Gone: Story, Substance, and the Empathic Puzzler

However, running parallel to the evolution of these [graphic] games was a family of explicitly, un- ashamedly narrative titles. Colossal Cave Adventure (Crowther & Woods, 1977), Zork I (1980), and Adventureland (Andventure International, 1978) have equal importance in the evolution of video games, but rarely receive the same kind of general, mainstream popular cultural appreciation as their graphical rivals. These games focused almost entirely on the story and the characters…

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Airport retro video games collect spare coins in Sweden

Fliers arriving at Swedens two biggest airports, Stockholm Arlanda and Goteborg Landvetter, can now kill time while waiting for their luggage by playing video game classics “Ms. Pac-Man,” “Space Invaders” and “Galaga.”Best of all, the machines in the “Charity Arcade” are custom-made to take coins of any currency, whether its yen, euro or pounds, and all the money is donated to the Swedish Red Cross. —CNN.com.