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You’re Just Gonna Be Nice by A. Lange

In a study, over 1000 gamers were surveyed to see how the average player interacts with a game system that allows the player to choose a “good” or “evil” path through a game story. The finding was that the average gamer prefers to be good or heroic in such games. Gamers are most interested in exploring a character whose moral choices closely match to their own. However, those players that…

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Twine: the program that’s democratised the video gaming world

Twine games look and feel profoundly different from other games, not just because they’re made with different tools but also because they’re made by different people – including people who don’t have any calcified notions about what video games are supposed to be or how they’re supposed to work. While roughly 75% of developers at traditional video-game companies are male, many of the most prominent Twine developers are women, making…

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New Video Game’s Second-Person Shooter Mode Features Someone Just Describing Game To You

I’m introducing text adventure games to the students in my online “Video Game Culture and Theory” course. A few years ago, when my son was 11, I made a screencast of him encountering a text adventure game for the first time. My students generally like watching this video, since it gives them an idea of how to play a text-only game. The Onion recently posted a great spoof of a…

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A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History

A thoughtful, informative article on the importance of Roberta Williams, co-founder of Sierra Online (an adventure game titan from the 1980s). Drawing from both media archaeology and feminist cultural studies, this contribution first outlines the function Roberta Williams serves as a gendered subject of game history. The remainder of the essay is organized as three short, non-chronological vignettes about specific objects and practices in the biography of Roberta Williams. Attention…

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Oregon Trail: How three Minnesotans forged its path

Rawitsch, a lanky, bespectacled 21-year-old with hair well over his ears, was both a perfectionist and an idealist. He started dressing as historical figures in an attempt to win over his students, appearing in the classroom as explorer Meriwether Lewis. By now he’d made it through to the western expansion unit, and he had in mind his boldest idea yet. What he had so far was a board game tracing…