Perchance to Dream: LARPing Hamlet at Castle Elsinore

This is the concept of Inside Hamlet, an interactive performance that takes place this weekend and next in the real Elsinore, at Denmark’s Kronborg Castle. Over the course of three five-hour acts, 100 actors will assume the roles of royals and servants of the House of Hamlet—and other related houses who have taken refuge at the fortress—and imagine the action that follows. They will be imagining because … there is…


I’m a 12-year-old girl. Why don’t the characters in my apps look like me?

I found that when an app did sell girl characters, it charged on average $7.53, which is a lot in the world of apps. After all, each of the apps I downloaded only cost an average of $0.26. In other words, girl characters cost about 29 times more than the cost of the apps themselves. Disney’s “Temple Run Oz” charges $29.97 to become the only girl character. Sometimes there are…

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Google’s AI could probably beat you at Atari

What’s significant in this story is not that a computer can perform tasks more efficiently than a human, but that the computer in question is not deploying a pre-programmed strategy; it is instead teaching itself how to win. When IBM’s Deep Blue computer defeated chess grandmaster Garry Kasparov in 1997, and the artificially intelligent Watson computer won the quiz show “Jeopardy!” in 2011, these were considered impressive technical feats, but…

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You’re Just Gonna Be Nice by A. Lange

In a study, over 1000 gamers were surveyed to see how the average player interacts with a game system that allows the player to choose a “good” or “evil” path through a game story. The finding was that the average gamer prefers to be good or heroic in such games. Gamers are most interested in exploring a character whose moral choices closely match to their own. However, those players that…

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Twine: the program that’s democratised the video gaming world

Twine games look and feel profoundly different from other games, not just because they’re made with different tools but also because they’re made by different people – including people who don’t have any calcified notions about what video games are supposed to be or how they’re supposed to work. While roughly 75% of developers at traditional video-game companies are male, many of the most prominent Twine developers are women, making…