Storytelling in Computer Games Past, Present and Future (UWEC Panel featuring Scott Adams)
Scott Adams, author of the first commercial computer game ("Adventureland," 1978), leads a lively discussion on narrative, copyright, and violence. He also describes his first night playing EverQuest. He visited the University of Wisconsin--Eau Claire English Festival, on 03 May 2001. This website offers full-text transcripts and audio downloads of a 2-hr panel.
Table of Contents
- Brief History of Interactive Fiction
Dennis G. Jerz offers a brief history of narrative gaming, and discusses how game development affects electronic storytelling.
- Scott Adams Speaks
Scott plays "Adventureland" with the audience, describes the technical restrictions on computers in the late 70s, and explains the value of user-testing interactive works.
- Panelists; Audience Q and A
Scott discusses "Half-Life," "Deus Ex," "EverQuest," and "Ultima Online."
- Panelist Jake Okun on commercial first-person shooters
- Parser fun with the "Adventureland" bear
- Panelist Amanda Fullan on being a newbie IF author
- Panelist David Shih on "Pyramids of Doom" (1981 or 1982)
- Scott gives his take on violence, Napster and copyright
- Audience Q and A (Cont'd.)
The social element of gaming, vs. the story-and-puzzle elements. Scott predicts that, within 5 years, game-creation utilities will simplify designing. Jake on game mods. More on non-linear storytelling. Character development in "Daggerfall." The assassination of Lord British on "Ultima." The mid-1990s IF renaissance. "The Longest Journey." Selling game items for real money.
- Site Credits
Scott Adams Grand Adventures
Home page of the first commercial computer game programmer.
Original Press Release
Slashdot 05 Sep 2001