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02 Sep 2001; Matt Hoy and Dennis G. Jerz,
eds. From ZYZZYNews
20
Scott Adams, author of the first commercial computer
game ("Adventureland," 1978), leads a lively discussion on narrative,
copyright, and violence. He also describes his first night playing EverQuest.
He visited the University of Wisconsin--Eau Claire English Festival,
on 03 May 2001. This website offers full-text transcripts and
audio downloads of a 2-hr panel.
Table of Contents
- Brief History of Interactive Fiction

Dennis G. Jerz offers a brief history of narrative gaming, and discusses
how game development affects electronic storytelling.
- Scott Adams Speaks

Scott plays "Adventureland" with the audience, describes
the technical restrictions on computers in the late 70s, and explains
the value of user-testing interactive works.
- Panelists; Audience Q and A

Scott discusses "Half-Life," "Deus Ex," "EverQuest,"
and "Ultima Online."
- Panelist Jake Okun on commercial first-person shooters
- Parser fun with the "Adventureland" bear
- Panelist Amanda Fullan on being a newbie IF author
- Panelist David Shih on "Pyramids of Doom" (1981 or
1982)
- Scott gives his take on violence, Napster and copyright
- Audience Q and A (Cont'd.)

The social element of gaming, vs. the story-and-puzzle elements. Scott
predicts that, within 5 years, game-creation utilities will simplify
designing. Jake on game mods. More on non-linear storytelling. Character
development in "Daggerfall." The assassination of Lord British
on "Ultima." The mid-1990s IF renaissance. "The Longest
Journey." Selling game items for real money.
- Site Credits

03 May 2001 -- panel took place
Site credits
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