Galatea

Best of Show, IF Art Show 2000
2000 XYZZY for Best Individual NPC


Much traditional Interactive Fiction offers exploration and interaction with an imagined environment. Galatea offers a conversation. The title character has moods, background, and memory; how she treats you will depend on how you choose to treat her. There is no single plot, and no one pathway through the story. The endings are numerous.

How to Interact
Galatea accepts imperative commands in natural language. You can order your character to LOOK, EXAMINE THE PEDESTAL, or TOUCH an item.

Assorted other verbs are implemented as well, but by far the most important commands are those that pertain to conversation: ASK ABOUT (abbreviated to A) and TELL ABOUT (abbreviated to T). Using these commands, you can steer the subject of the conversation: the best approach is often to follow up on a word or idea that Galatea has herself used, or to talk about objects that are in the room with you.

If you find yourself wanting to go back to an earlier topic of conversation, it may also be useful to try THINK ABOUT (which reviews what you know) and RECAP (which lists all the topics you have discussed.)

Scripts for Additional Endings
If you are looking for new conclusions, try these — though you should probably avoid resorting to them until you have explored the possibilities yourself for a while.

Background and Additional Information
Essays about Galatea's creation, reviews, and even a piece of fan art are to be found here.


Last updated January 30, 2002.
All text and images on these pages copyright Emily Short, 2002.
Contact me at emshort@mindspring.com with any questions or comments.