So Long Blogging. Hello—Yep, We’re Going to Say It—Plogging

I still blog, because I want control over my own archives, so that I can link back to my own posts to provide context (such as this 2004 post on the emerging SHU blogging community, or this 2011 post on the switch from MovableType to WordPress). Your past pretty much doesn’t exist if you post it to Facebook, Twitter, or Instagram, because those communities are built around the now.   Facebook…


Cave Gave Game: Subterranean Space as Videogame Place | Electronic Book Review

Electronic Book Review just published an article I wrote with Dave Thomas, on cave space in video game ecology. Parts of this article are a companion to my 2007 Digital Humanities Quarterly article on the 1970s text computer game Colossal Cave Adventure. Crowther’s translation of real world caving experience into the digital medium provides a precise bridge between the cave as environment and the cave as game design metaphor. The…


Nerd Break! Listening To: Wilhelm Scream / Castle Thunder / Amen Break (While Watching Lights Blink in an Oft-recycled Sci-Fi Prop)

In order to provide some context for a blog post on a blinking lights prop we’ve all seen in dozens of different TV shows and movies, I opened different tabs for compilations of the Wilhelm scream, the castle thunder sound cue, and the Amen break drum solo. All three of those sound effects are now playing at once, and I am watching the lights blink on this prop. And for a moment, I felt so very…

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Why You Hate Google’s New Logo

The new logo retains the rainbow of colors but sheds the grownup curlicues: it now evokes children’s refrigerator magnets, McDonald’s French fries, Comic Sans. Google took something we trusted and filed off its dignity. Now, in its place, we have an insipid “G,” an owl-eyed “oo,” a schoolroom “g,” a ho-hum “l,” and a demented, showboating “e.” I don’t want to think about that “e” ever again. But what choice…