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‘Broken Age’ Review

This will be my self-reward when I finish all my obligations for the term. For the uninitiated, here’s the rundown. In Broken Age, players control two characters: Vella, a young girl who’s about to be sacrificed to an ancient monster called Mog Chothra, and Shay, a teenage boy who was raised in a spaceship by a coddling artificial intelligence called “Mom.” At first, the connection between the two characters is…

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Undergrad Danielle Sidoti Nails an Oral Interpretation/Analysis of “Barbie Doll” by Marge Piercy

In my online “American Literature” class, I recorded several video and audio lectures, which students listened to and responded to via their blogs. By the middle of the term, I started scaling back my audio lectures, in part because the students didn’t need to hear my voice anymore — they were interpreting the works on their blogs. I started asking them to post their own audio interpretation of poems and passages.…

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Adventure | T.M. Camp

Great story of nerdiness and discovery and friendship, focusing on the author’s adult memories of his love for a particular text adventure game at a crucial phase of his youth. I’ve collected several such stories in “Interactive Fiction Reflection and Nostalgia.” He knew the game, practically had it memorized. He would be the computer. I would be the player.

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All of Your Co-Workers are Gone: Story, Substance, and the Empathic Puzzler

However, running parallel to the evolution of these [graphic] games was a family of explicitly, un- ashamedly narrative titles. Colossal Cave Adventure (Crowther & Woods, 1977), Zork I (1980), and Adventureland (Andventure International, 1978) have equal importance in the evolution of video games, but rarely receive the same kind of general, mainstream popular cultural appreciation as their graphical rivals. These games focused almost entirely on the story and the characters…

I expect that before long Google and Twitter and the other major players will come up with ways to extract and use the texts contained in screenshots. I imagine the technology would need to be scaled up to deal with screenshots in real time. Nevertheless, if screenshorting causes a problem, I expect it to be a short-term problem.

R.I.P. Blogging, Killed By Screenshorts

Are screenshorts slowly killing blogging as we know it? For some things, I think so, because it’s an easier and more authentic way to reach your fans, friends or followers directly on social media than it is to spend time setting up a blog and then sharing out the link. Sharing text as an image has other benefits too: it helps increase shareability on social media because we respond better…

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Rolling Stone and UVA: The Columbia School of Journalism Report

Sloppy journalism can ruin lives. Check your sources. Before publishing accusations against someone, get that person’s side of the story. My personal belief is that it’s silly to want to join clubs with greek letters, but then again in my spare time in the past few weeks I have pretended to be shot by a lyric soprano in Sweeney Todd and I’ve pretended to help crucify Jesus in JC Superstar,…

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Airport retro video games collect spare coins in Sweden

Fliers arriving at Swedens two biggest airports, Stockholm Arlanda and Goteborg Landvetter, can now kill time while waiting for their luggage by playing video game classics “Ms. Pac-Man,” “Space Invaders” and “Galaga.”Best of all, the machines in the “Charity Arcade” are custom-made to take coins of any currency, whether its yen, euro or pounds, and all the money is donated to the Swedish Red Cross. —CNN.com.