Walden, A Game – USC School of Cinematic Arts

Walden, A Game simulates both personal and environmental life, modeling the basic personal needs outlined by Thoreau, as well as some of the more experiential concepts he described. Furthermore, the game takes advantage of the detailed notes that Thoreau took about the pond, and its surrounding landscape, flora and fauna. –Walden, A Game – USC School of Cinematic Arts.

Outside In: Representations of Nature in Video Games | Not Your Mama’s Gamer

Caves and sandboxes are some kinds of game spaces I’ve explored in conversations (and an unpublished manuscript) with David Thomas, so I was very interested in these musings from Not Your Mama’s Gamer. In a landscape polluted by smog and litter, box stores, fast food chains, more subdivisions and ever more streets–it becomes harder and harder to find parks and patches of woods preserved for our enjoyment.  Many of us…

Black holes turn into fuzzballs and destroy a thousand sci-fi plots

Until today, the understanding I had of black holes was as a spherical “event horizon” with a singularity at the centre. The event horizon is the surface of no return – anything which goes past it can never escape. The singularity is where quantum gravity kicks in, and is very handy for evading the speed-of-light limit in science fiction plots, where it functions as a gateway to a wormhole which…