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We are cruel. We always have been. The Internet did not make us so

We didn’t start the flame war. Scandalous satirical pamphlets were once cranked out by writers and sold at train stations, like so many primordial blog posts. Political cartoons have a long and vicious history. Incivility is our legacy, not our invention. It is part, but only part, of who we are. And have always been. –Tabatha Southey, The Globe and Mail.

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DCNF, TV Upfront Presenters Need to Understand That Content’s Kingdom is Changing

Today’s viewers don’t differentiate between "traditional" and "digital." Today’s viewers watch what they want, when they want. The average consumer is not thinking about whether it’s scripted or unscripted, user-generated or premium. They care that it’s funny, interesting, gripping or cool. Brands need to recognize the power of those four adjectives, and take risks alongside today’s leading content creators. If brands can meet this challenge, the aftershocks will reveal new…

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Don’t Text While Parenting — It Will Make You Cranky

The study summarized in Time Magazine looked at adults in a fast-food restaurant, who are using their smartphones while in a group with two or more children. One child reached over in an attempt to lift his mother’s face while she looked down at a tablet, but to no avail. Another mother kicked her child under the table in response to the child’s various attempts to get her attention while…

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Local News in a Digital Age

Local TV news is the “most visible presence” in the news space, according to a Pew study, though most TV stories are routine traffic and weather reports and short, shallow “anchor reads” (in which the well-coiffed announcers read into the camera) rather than the result of thoughtful, original reporting. To paraphrase Into the Woods, “Visible is different than good.” Local TV is the single most visible presence in the news…

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The secret life of a public library security guard

This made me think of a college friend who regularly Facebooks anecdotes about his job as a librarian, and a former student who produces a radio drama about a hard-boiled, square-jawed time-traveling librarian. Enter the library intoxicated and you’ll get a talking to — the warning — and be asked to leave for the day. Petrovich understands that “everybody gonna have booze and come in library.” But if drunkards try…

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You’re Just Gonna Be Nice by A. Lange

In a study, over 1000 gamers were surveyed to see how the average player interacts with a game system that allows the player to choose a “good” or “evil” path through a game story. The finding was that the average gamer prefers to be good or heroic in such games. Gamers are most interested in exploring a character whose moral choices closely match to their own. However, those players that…