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Adventure | T.M. Camp

Great story of nerdiness and discovery and friendship, focusing on the author’s adult memories of his love for a particular text adventure game at a crucial phase of his youth. I’ve collected several such stories in “Interactive Fiction Reflection and Nostalgia.” He knew the game, practically had it memorized. He would be the computer. I would be the player.

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All of Your Co-Workers are Gone: Story, Substance, and the Empathic Puzzler

However, running parallel to the evolution of these [graphic] games was a family of explicitly, un- ashamedly narrative titles. Colossal Cave Adventure (Crowther & Woods, 1977), Zork I (1980), and Adventureland (Andventure International, 1978) have equal importance in the evolution of video games, but rarely receive the same kind of general, mainstream popular cultural appreciation as their graphical rivals. These games focused almost entirely on the story and the characters…

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R.I.P. Blogging, Killed By Screenshorts

Are screenshorts slowly killing blogging as we know it? For some things, I think so, because it’s an easier and more authentic way to reach your fans, friends or followers directly on social media than it is to spend time setting up a blog and then sharing out the link. Sharing text as an image has other benefits too: it helps increase shareability on social media because we respond better…

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The Most Epic Demo in Computer History Is Now an Opera

This is nice, but what I really want to see is an Elizabethan-style revenge play featuring Clippy. December 9, 1968… in an underground convention center in the heart of San Francisco, Doug Engelbart gave The Mother Of All Demos, introducing the world to an astonishing slew of technologies including word processing, video conferencing, windows, links, and the humble mouse.

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Google responds to streaming report with shruggie GIF

The Daily Dot proceeded to shrug the GIF off, chalking it up as an unconventional “no comment.” But the YouTube rep then got back in touch a day later, demanding they include it in their story. No it’s not a joke, he said — “the GIF really is our official response, it technically wasn’t a decline to comment and would appreciate if you could update your story.” via Google responds to…

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DCNF, TV Upfront Presenters Need to Understand That Content’s Kingdom is Changing

Today’s viewers don’t differentiate between "traditional" and "digital." Today’s viewers watch what they want, when they want. The average consumer is not thinking about whether it’s scripted or unscripted, user-generated or premium. They care that it’s funny, interesting, gripping or cool. Brands need to recognize the power of those four adjectives, and take risks alongside today’s leading content creators. If brands can meet this challenge, the aftershocks will reveal new…

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Don’t Text While Parenting — It Will Make You Cranky

The study summarized in Time Magazine looked at adults in a fast-food restaurant, who are using their smartphones while in a group with two or more children. One child reached over in an attempt to lift his mother’s face while she looked down at a tablet, but to no avail. Another mother kicked her child under the table in response to the child’s various attempts to get her attention while…