May 2004 Archive Page


"They struck his head with a reed and spat on him." -- Mk 15:19
--The Crucifixion (in Lego) (The Brick Testament)
This site, by "Rev" Brendan Powell Smith, features Lego illustrations of Biblical passages -- including many that you don't often see in kiddie books, including the Dueteronomy passages on rape, bestiality, incest, homosexuality, transvestism, and "how long to hang somebody".

I'm fascinated by the scowling face of the rapist who pays the father of a violated virgin 50 shekels, and who then has to marry her. I didn't know there were scowling Lego minifugres.

I don't exactly recommend it for vacation bible school. VeggieTales it ain't.
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Wikipedia is both an encyclopedia and a wiki community. You can edit articles on Wikipedia right now! Learn how to contribute with the tutorial (or just play around in our sandbox). For more information, post comments at the Village Pump, read the Help directory and our policies, contact other Wikipedians, and keep track of what's going on. --Wikipedia: Community Portal (Wikipedia)
I've created or added to a handful of Wikipedia articles over the years (usability, interactive fiction, Elia Kazan, Rossum's Universal Robots), and I've also (briefly) had students work on articles for brief exercises.

One day I hit the the "random article" button and found myself reading a creepy but very informative article about snipers... then a few months later, when the Beltway Sniper was in the news, I felt very informed about the whole matter.

It looks like Wikipedia has recently added community and magazine-like features, in an apparent effort to compete with pay sites like the one for Encyclopedia Britannica.
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Jerzies: Tastes Like Cardboard!
After I lamented that I couldn't design a box of cereal for myself, this is apparently Mike Arnzen's way of telling me I'm a flake.

Or maybe just that I stay crispy in milk. Thanks, Mike.
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eeeeeee ee [iiiiiii:'ii] v. to move. e eeeeeeee ee eerp mph; move over, you meatball, I can't breathe under your furry butt. --Harrap's Rat-English Dictionary (ratbehavior.org)
A rat-English dictionary. Via join the dots.
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[It's a visual site with little text to quote.] --Don't Buy It: Get Media Smart (PBS Kids)
Found via watercoolergames, where the "make a cereal box" utility was featured. I couldn't get that to work on my computer, which is too bad, because I really wanted to make a Jerz's Literacy Weblog cereal box, and maybe a cereal box icon for each of my classes in the fall. I don't know why I decided to do that, but if the boxes are cool I can probably retrofit some pedagogical rationale to it. Or not. Er... what was this blog entry supposed to be about? Oh, yeah.

A well-designed site that doesn't overwhelm with text (as I probably would if I were trying to teach the same lesson). I would appreciate more links off-site to more in depth resources, but maybe that's stuff is somewhere on the site -- I didn't look through it in depth.
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How can we ask our students to read great literature and then criminalize them when they respond, on occasion, with the angry bitterness of Hamlet?

Clearly, we're not dealing with the proverbial "isolated incidents" here. FEAR ITSELF is loose in America and it needs to be addressed, strongly, powerfully, by all of us who teach composition and encourage written expression. --John Lovas --[Criminalizing Writing] (Jocalo's Blog)
An important set of observations...

When in grad school, I used to have recurring dreams that I was reading and re-reading a page of some academic book. I guess my dreaming mind doesn't have a buffer large enough to store a whole page of text -- each time I re-read it, my dreaming mind re-wrote it, reflecting my developing understanding of whatever I thought the author was trying to say.

I'm having that experience now, after more about 10 days of blogging during the kids' naps, with no time in the office to sort through and organize my thoughts. I thought I had an appointment in the office last Monday, so I didn't bring my PDA charger home over the weekend, and the battery has been dead for over a week now. I even resorted to pulling out a reporter's notebook and jotting down lists and ideas the old-fashioned way, while my daughter was briefly engaged with The Wiggles or tearing the stuffing out of one of her dolls.

Anyway, knowing that a little darling may wake up at any moment, let me try to address this topic...

In high school, I worked off some stress during the last semester of my senior year by writing a serial short story in which various members of the drama club got "offed" in spectacular ways. I don't remember whether I did it before or after, but I also tried my hand at a comic strip.

Young Americans are growing up in a society that encourages them to express themselves. Thankfully we've ditched the Victorian tendency to think of children to be perfect little china dolls, but we're still not culturally equipped to deal with what happens when children express darkness and angst. Fairytales (in their pre-Disneyfied, somewhat gory, and often morally ambiguous states) served an important cultural function: they attracted the darker energies of children, in the context of bedtime stories where adults were fimly and lovingly in control.

That's no longer the case -- kids are developing huge social networks under the noses of their parents. I don't think this is, in itself, a bad thing, but it's certainly incumbent upon the parents to take as much interest in kids online activities as any other activity. For a growing segment of society, the distinction between online culture and offline culture is blurring.
The story of the teen who used a chatroom to arrange his own (attempted) murder would be an incredible case study, but the ethics of publishing all those private communications would be too complex for me to want to think about.

Well, I'm hearing toddler thumpings from next door, so my musings are going offline for now.

BTW, John, I do think you should write titles for your blog entries -- but the content is, as always, great.
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Writing bad poetry is easy when you disregard meter, pace, and rhyming scheme. Just make sure to follow a few simple guidelines:
1. Never write about anything cheerful. Remember, you are a tortured artist. Be one.
2. Be sure to use the following words at least once per sentence, no fewer than 50 times per poem: lament, loathe, soul, darkness, bitter, agony, despair, misery, anguish, pain, suffer, woe, hate, death, love, sultry, angel, rose, acrid and nihilism. Nihilism is a good one because it comes up all the time in normal conversations. --How to become an obnoxious internet cam whore in five easy steps.  (Maddox)
Just in case this professor gig doesn't work out, thanks to Torill, I might have an alternative.

The pictures on the site are hilarious -- and the text is spot on.
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The final internet chatroom exchange took place on 28 June last year. "U want me 2 take him 2 trafford centre and kill him in the middle of trafford centre??" said one message. "Yes," came the reply.

Less than 24 hours later, a 14-year-old boy was critically ill in hospital with stab wounds in the chest and stomach. At first it seemed as though a brutal, but straightforward, robbery had gone wrong. But yesterday the young "victim" became the first person in this country to be convicted of inciting their own murder. --Helen Carter --Bizarre tale of boy who used internet to plot his own murder (Guardian)
There's a postmodernist seminar paper in this news story. Talk about "death of the author". Definitely a made-for-TV movie, since it confirms all the worst fears that the traditional media like to stoke regarding the Internet.

This detail stuck out to me:
Police were able to link all the fictional characters back to John because Ms Hogg's analysis discovered common features in the typing style, such as the misspelling of "maybe" as "mybye", of all the characters.
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It's exciting to see the topic generate such interest and activity -- especially since that's one of the premises on which the Disseminary is based.

One of the topics involves the question of what the various conversants mean by "open," which I'd summarize with the following list of opennesses:
  1. "open source" (Stephen Carlson's emphasis): primary texts freely available online.
  2. "open access": Scholarship should be available to the reading public apart from the impedimenta of high prices and libraries or bookstores in remote locations.
  3. "open entry" (Paul's emphasis): Scholarship should take place on the basis of interest and capacity, without according privileged standing to those with Ph.D.s in specialized fields, or academic appointments. Anyone may join in.
  4. "open data" Scholarship should be archived in open, easily-indexable data formats.
  5. "open discourse": Scholarship should conduct its business in public, where interested parties (who aren't necessarily aiming to participate) can watch. learn, and pose interesting "outsider" challenges.
--Openness, Publication and Scholarship (Akma's Random Thoughts)
Via KairosNews.
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'Do Not Throw Balls' -- Sign in ball pit, next to a big, tempting bulls-eye decoration.Amusement parks just wouldn't be amusing without all the warnings that we ignore.
--Dennis G. Jerz

--Cruel Amusement Park Instructions (Jerz's Online Reading Room)
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"Teenagers need to be engaged as equals, not talked down to," Niles said, scrubbing the words "Miss Niles is a kunt" from the surface of her desk. "A heavy-handed approach takes the joy out of learning. Some teachers give out detention, but I praise my students for the times they don't skip class, rather than dwell on the days they do."

A recent graduate of the George Washington University education program, Niles came to Bangor last August with the childlike belief that she could somehow inspire a passion for literature in her uninterested students, who see her as a pushover.
--Naïve Teacher Believes In Her Students (The Onion)
This one was truly painful to read.

While much of my college teaching personal includes emphasizing how a college research paper differs from the kind of paper a high school English teacher would praise, I usually try to emphasize that high school teachers have so much to deal with that it's not a surprise most students come to college unprepared to write at the college level. That's why freshman comp courses exist, of course.

It can be overwhelming for the students who really are good writers, and who are prepared to work hard, but who have never really been in danger of getting anything but an A.

Update (15 Mar 2008) I just found an entry from a blog called "halftone":

Today, in an act of total narcissism, I Googled some of the old Onion headlines that I wrote years ago, to see if any of them had gotten any reaction on blogs and such. I was amused to find that "Naïve Teacher Believes In Her Students" was taken completely seriously by a few people.

This one clearly senses that something isn't right about the article
but doesn't seem to ever get that it's not real.

This one seems to understand that it's satire, but still finds it "truly painful." One of the commenters below wonderfully takes the article seriously and has some suggestions for the fictional teacher.

I could imagine how teachers might be offended by the article, and I was a little reluctant to submit the headline when I thought of it (I actually came up with it half-asleep as I was waking from a dream). But there are no sacred cows in The Onion, and to me, the headline is funny simply because it's an inversion of a cliche. The article itself (written by an Onion staff writer, not by me) expands on the joke by clearly making the teacher truly naive. The teacher in the article thinks she understands her students but obviously does not. She thinks she's inspiring her students but in reality she's making it easier for them to misbehave. It's a little disturbing to me that there are people out there who can read that and think that she's doing a good job.
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Yes, graduates, as much as you love your Mom and Dad, you're realistic enough to understand, deep down inside, that they are the two most annoying human beings on the planet. And so the time will come -- I give it six weeks -- when you realize that you can no longer continue living with them. And so you will summon your courage, take a deep breath, and ask them to move out. It's only fair! They've had the house practically to themselves for years! Now it's your turn! Let THEM go work at Starbucks. --Dave Barry --Good news! You can go home again (Miami Herald -- via Kentucky, for some reason)
Now that's a graduation speech!
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“When Zaphod first comes out of the temple and is approached by well wishers, the banana alien on the mole-horse needs to replace the multi-headed groupie.” You just don’t get notes like this every day. --Kerry Kirkpatrick --HHGG Interview with Myself  (Hitchhiker's Guide to the Galaxy [Official Blog])
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"Under the right circumstances," Surowiecki argues, "groups are remarkably intelligent, and are often smarter than the smartest people in them."

For evidence, he cites how groups have been used to find lost submarines, correct the spread on a sporting event, locate a Web page, even predict the president of the United States. So why aren't we using groups more?

Well, for one, crowds have a pretty bad rep. --John Freeman --If you want good information, ask around - a lot (CS Monitor)
Interesting factoid:
the TV studio audience of "Who Wants to Be a Millionaire," guessed the right answer to questions 91 percent of the time, torching the "experts," who guessed the right answer only 65 percent of the time.
Hmm... I personally would go to the studio audience first on matters of pop culture, so there may be some filter that means the audience gets more of the questions for which a crowd would be good.

I think it's a bit misleading to say that the studio audience was right 91% of the time. If 96% of the audience guessed randomly, and only 4% actually knew the right answer, that would leave the 3 wrong answers with 24% each, or 72% in toto, and the right answer with 28%. Thus, almost 3/4 of the audience could be wrong, but according to the passage I excerpted above, "the audience" could still be credited with getting the "right" answer. By contrast, the single expert had to be 100% accurate in order to get the "right" answer.

I imagine that Surowiecki covers all this in his book, but the way it's presented in the article seems somewhat misleading.
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Traditional sources of water collection are from dams, springs, rivers, streams and farm reservoirs, with the introduction of boreholes where these traditional sources of water are unavailable. Until now such boreholes have been operated by handpumps as the use of modern alternatives such as diesel, petrol or electric pumps are costly to install and have the concomitant constant financial burden of fuel and maintenance costs. --Children's roundabout solves the water problem in remote areas (www.roundabout.co.za)
Harnessing the energy of kids playing. Not as efficient as the system featured in The Matrix, perhaps, but still innovative.

I wonder, though... if, as the manufacturer's website says, the chore of carrying water has traditionally fallen to women and children, what will happen when a community depends on a patented roundabout play pump for its water?

My culture teaches me to let kids be kids, and not to give them too many chores. I don't know enough about the cultures being served by this invention to know whether people really would starve, or perhaps not draw enough water for proper hygeine, if the kids didn't have "fun" while doing it. By making water-drawing "fun", is that training a generation of kids not to do anything that isn't fun?

The pump installation also features billboards, two of which are designed to carry health messages, and two more designed to carry local advertising. The income from the advertising is supposed to pay for the maintenance of the facility.

In America we tend to be very sensitive about the presence of advertisements in playgrounds. I personally feel like a sell-out whenever I take the kids to a McDonaldland play gym.

Via metafilter, which points to some interesting discussion on worldchanging.
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Jurors sentenced Carmack to seven years for convictions in March of forgery, identity theft and falsifying business records. He must serve a minimum 3 1/2 years. --Carolyn Thompson --Spammer Sentenced to 7 Years in Prison (AP/MyWay)
O frabjous day! Callooh! Callay!
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A student who admits plagiarising his way through his three-year degree course plans to sue his university for negligence after he was caught out on the day before his final exam.

Michael Gunn was told by the University of Kent at Canterbury earlier this month that a routine review of his English literature degree coursework "has revealed extensive plagiarism from internet sources". --'Plagiarist' to sue university (Times Higher Education Supplement)
"It's not about the money," says the admitted plagiarists's mother. Hmm...
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Should you happen to find yourself captivated watching slender Lara bound lithely through Tomb Raider's dark, moist-looking caverns, you will do so without quite forgetting that Lara is, in a sense, you. Like the stranded Marine in Doom, the progenitor of first-person shooters, Lara awaits your input before she makes her decisions. Lara and Doom's Marine both look where you look, and their bodies intrude on the screen to stand in for yours. A primary difference is that the sole bodily presence of Doom's Marine is a hirsute arm, gripping a phallic, super-lethal weapon that bobs stiffly in time with his stealthy walk. I can't imagine anyone who wouldn't rather be Lara. She is far more nuanced. Self-possessed in her hip-swaying walk but spry and potent when she leaps and scrambles, she has the build of a rock-climber and the carriage of an elegant socialite. --Mike Ward --Being Lara Croft, or, We Are All Sci Fi (Pop Matters)
As Mike Vitia notes in a recent comment, this pre-Jolie article is dated now, but it's well worth reading. Thanks for the suggestion.

I do find it limiting when I consider the set of assumptions that cinema experts bring to videogames. For example, Ward here waits until near the end to dicsuss the controls (keyboard in this case, when most dedicated players are probably using a hand-held controller).
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A social studies office worker said she was fired this week after administrators discovered provocative posts in her online journal, including threats to fellow workers and superiors. --Leon Neyfakh --Online Weblog Leads To Firing (Harvard Crimson)
An online weblog... as opposed to some other kind of weblog, such as an offline weblog, which, according to the article, the weblog in question appears to be.
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She now has 81 grandchildren and great-grandchildren to hear her schoolgirl tales, but the end of the story always troubled her. So after outliving three husbands and letting seven decades pass since her last high school class, Babson decided it was time to go back to school. --Jill Barton --Fla. Woman, 90, Receives H.S. Diploma (MyWay/AP)
Great suggestion, Rosemary.
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As Peter Rojas points out in Engadget, it was not actually a mainstream news source which first reported Rumsfeld as saying: "To protect the Iraqi prisoners from any future abuses; any digital cameras, camcorders, or cell phones with cameras are strictly prohibited anywhere in any military compound in Iraq." That statement was actually a satirical story from The Daily Farce.

Now, a series of other reports and comments have followed, suggesting that reality may have imitated comedy. Over the weekend, several news items appeared, which seem to quote Rumsfeld, but actually use the phrase from The Daily Farce word for word. --Guy Kewney --Did Rumsfeld ban Iraq camera phones? (Register)
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In a society devoted to "reality shows" and rampant commodification, it had to happen some time. Late last month an independent scientist auctioned off his services as a co-author on eBay, with the promise of helping the highest bidder write a scientific paper for publication. The offer even had the added allure of a linkage with the legendary mathematician Paul Erdös. --Richard Monastersky --Hot Type: Thumbing His Nose at Academe, a Scholar Tries to Auction His Services (Chronicle)
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The perception and use of an avatar - as the primary means of agency in online environments - might be expected to be shaped by the motivations for participating in the environment. In particular, goal-oriented users may be more likely to treat avatars as tools/pawns to achieve goals, thereby encouraging a preference for 3PP that objectifies and externalizes the avatar, whereas relationship-oriented users may be more likely to treat avatars as representations of themselves in a social environment, thereby encouraging identification and treating the avatar as the self through 1PP. This would also be supported by the age differences given that younger players tend to be more achievement-driven. In other words, I argue that more fundamental motivational differences are driving the gender and age differences. --Nick Yee --It's a Matter of Perspective (Terra Nova)
Interesting data... Male users were more likely to prefer third-person perspective, while female users were more likely to prefer first-person perspective. Older users were more likely to prefer first-person perspective, while younger users were more likely to prefer third-person.

How much of this is simply becasue it's much easier now to render 3-d worlds on the fly, and to rotate these worlds or make parts of it transparent, so that the player's perspective isn't blocked by walls or other obstacles? Thus, those of us who played graphic games in Ye Olde Days were playing on systems that forced designers to conserve resources whenever possible, and hiding the player (except for an animated shield or sword sweeping through the frame) freed up precious resources for the animation of opponents.

Of course, if it's true that the old gamers included a higher proportion of men, is it significant that new gamers are more likely to prefer the perspective more frequently favored by women? Does it matter whether the men are playing perhaps a half-naked elf babe, as opposed to a muscle-bound, attack-abosrbing brick who wasn't designed with aesthetics in mind?

I just noticed in the discussion at Terra Nova that women are actually more prevalent among the older gamers. Go figure.

I've been playing Morrowind in brief snatches... when I'm up close and in person with the bad guys, I find it disorienting when they slip around behind me or sidestep. I haven't thought of switching to 3PP for battle sequences, because I'm playing a mage and thus would prefer to shoot fireballs from a distance. Still, the occasional rat who scurries about my ankles is annoying enough that maybe 3PP would help.

It looks like the charts on the site were initially posted incorrectly; they've been corrected (according to Yee) but that makes some of the first comments confusing.
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Neckties worn by doctors can and do carry dangerous pathogens, a clever new study released yesterday reveals. It suggests a bedside visit by a well-dressed physician could dole out disease along with comfort and care. --Helen Branswell --MDs' neckties 'a health hazard' (Toronto Star)
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25 May 2004

A Book in You

“Most writers are not getting published in magazines or literary journals,” Lee said the other day, clicking through her Internet Explorer favorites in her cluttered cubicle at the I.C.M. office on West Fifty-seventh Street. “For some more unconventional voices, for people that don’t have connections, blogs can be an entryway into the game.” --Daniel Radosh --A Book in You (New Yorker)
Thanks for the suggestion, Mike.
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25 May 2004

Shyness and Academe

Students might be surprised to know how nervous some experienced teachers can be at the prospect of a new class. I have taught at least 40 classes, but I still find teaching stressful, particularly after the summer break or a sabbatical. As the first day approaches, I'll begin to worry: Will my voice tremble? Will I sweat profusely? Will I forget my lesson plan? Will I lose their confidence right away? --"Thomas H. Benton" --Shyness and Academe (Chronicle)
Blogging something like this during the school year seems just too confessional. I know some of my students are still reading my blog even though classes are out, or my future students might find this post in my archives.

My teaching persona is extroverted, and I am generally extroverted with my family, but in a social context, I'm an introvert. That's not exactly the same thing as being shy, of course.

I did attend three Seton Hill parties in four days last week (and managed to drag my wife along to two of them, thanks to my wonderful parents, who came up to babysit for us).
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Since I started using computers, they've become almost a million times more powerful. Although big computers can be alienating, their evolution generally leads to a better user experience.... Although the bigger, newer mainframe had an actual CRT screen, it also had obscure commands and horrible usability. Worst of all, it was highly alienating because you had no idea what was going on. You'd issue commands, and some time later you might get the desired result. There was no feeling of mastery of the machine. You were basically a supplicant to a magic oracle functioning beyond the ken of humankind. --Jakob Nielsen --Thirty Years With Computers (Alertbox)
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21 May 2004

Why end with 30?

At the bottom of each entry in this site’s blog, I use </30> to designated the end of the it.

In my own way, it’s a nod to the tradition of ending newspaper stories (and occasionally broadcast and magazine pieces) with - 30 -.

While no one’s sure why 30 was used as an end sign, there is no shortage of ideas. --Craig Saila --Why end with 30? (Living Can Kill You)

Somebody e-mailed me this question. In the back of my mind, I thought, "An obsolete typesetting symbol?" but I didn't know.
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3.5 million for heaven.
3.9 million for hell.
9.4 million for Florida. --Bruce Stockler --On the Web, in the HeartNew York Times)
An extremely interesting example of using rhetoric to organize data.
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The artists will reverse engineer Mystery House, the first graphical adventure game; reimplement it in a modern, free language for interactive fiction development; and make a kit freely available to the public so that others may modify Mystery House Taken Over as they see fit. The artists will create their own modified versions and commission ten such games from the interactive fiction community and from other creators of net.art and electronic literature. Thus, the project will also introduce several novel games, all with identical structure, which will be artistic contributions themselves. --Nick Montfort, Dan Shiovitz, Emily Short --Mystery House Taken Over (Turbulence)
This proposal is one of several that garnered $5000 from the 2004 Turbulene competition. Congrats!
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The Associated Press story from January this year breathlessly reports that:

"U.S. soldiers in Iraq are killing themselves at an unusually high rate, despite the work of special teams sent to help troops deal with combat stress."
You have to scan a lot lower in the story to read the following:

"[T]he military has documented 21 suicides during 2003 among troops involved in the Iraq war. Eighteen of those were Army soldiers... That's a suicide rate for soldiers in Iraq of about 13.5 per 100,000... In 2002, the Army reported an overall suicide rate of 11.1 per 100,000.

"The overall suicide rate nationwide during 2001 was 10.7 per 100,000, according to the federal Centers for Disease Control and Prevention."
"An unusually high rate"? It's only marginally worse than the suicide rate in the Army during peacetime, and indeed than the "civilian" suicide rate.

Now consider the fact that active military service overseas tends to be more stressful than normal life back in the United States. Also consider that US forces in Iraq are composed mostly of young males between the ages of 18 and 35 - the suicide rate for that demographic back in the US is almost 21 per 100,000, which is 7 per 100,000 more than for soldiers in Iraq (the actual figure I got for 2001, for "suicide injury deaths and rates per 100,000; all races, males, ages 20 to 34" on the National Centre for Injury Prevention and Control website calculator was 20.74). So a little bit of context to the story would have showed that in terms of suicide, Iraq is actually safer that Iowa.

But again, that would spoil a good story.
--the forest for the Iraqi trees  (Chrenkoff)
I'm blogging this becuase I'm often frustrated by how uncritically students accept statistics they read online. This analysis, written by somebody who makes no secret of his political opinion, makes an interesting case study.
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A Requiem for the Bookmark: Refresh That, Favor This
From time to time, when teaching students about the Internet, I catch myself telling students to "hit reload or suggesting that they "bookmark that."

These are Netscape-era terms, and while Internet Explorer is dominant now, I can't seem to unlearn those terms.

It's a simple matter to correct myself and say, "Sorry, I meant, 'hit refresh,'" but saying 'Add it to My Favorites" is clunky, and telling them to "favor it" is meaningless.

Microsoft uses "bookmark" to refer to something completely different.
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If you?re curious about how much you think like a leader versus thinking like a manager, answer the following fifteen True or False questions. Then follow the link at the bottom of the page to see the answers and a brief discussion of each question. --Are You A Leader? Part I: The Leadership Self Test (Schuler Solutions)
One of my responsibilities is advising the student newspaper. It's really the editor in chief who is the leader of that organization; my job is to troubleshoot. Our new editor was an ROTC leader in high school, but a newspaper staffed mostly by volunteers is going to feel very different.

Via an interesting collection of leadership links from Lisbeth Klastrup, who's temporarily levelling up.
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You can choose to fight evil alone, or you can join a gang of good guys. As humiliating as it might be, you could become a sidekick apprentice to characters with more developed skills. So far, the player community is welcoming; there aren't many foul-mouthed teens and crabby veterans. Newbie-friendly areas exist, and subscribers so far welcome the uninitiated. Do-gooders won't have any trouble forming their own Justice League or X-Men. --Scott Steinberg --Wanted: Heroes to Rescue City  (Wired)
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Flames shot up around a 21-year-old college student whose cell phone rang while he was pumping gas.
--Phone Ignites Gas Station Fire (http://www.cbsnews.com)
I'm glad the guy wasn't hurt.

If we could rig up something similar in classrooms and theatres, I bet people would remember to shut off their ringers.

The graphic shows what looks like a female hand covered in flames behind a fancy flip-tip PDA phone that's hovering in the air. It's a right hand with a ring on it... and are those age spots? I wonder if viewers ask themselves questions about whether the graphic artist knew what brand the telephone was? Is this particular cell phone is recognizable enough that people may be put off from buying it, perhaps associating "big flip-up screen" with "will cause gasoline to explode"?

While I recognize that people like having images, I'm always suspicious and annoyed at the graphics that are created out of thin air to entertain TV viewers who will switch to other channels if there isn't enough eye candy. The fact that the stations have to put resources into the creation of fictionalized graphics in order to keep their market share, rather than hiring more reporters or fact-checkers, is one reason why it's so easy to produce polished TV that is shoddy journalism. (I don't mean that this particular story is shoddy journalism... it's the graphic that I'm talking about.)
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What does one do with a blog? Here are links to some of my favorite recent postings that highlight part of what I do with my blog.

Teaching

Language and Rhetoric

Media

Personal

Favorite Blog Entries: Journaling ModeJerz's Literacy Weblog)
A weblog is a great tool for jotting down thoughts as they come to you. I find my students tend to use their blogs as a repository for their own thoughts, and don't offer annotated links to offsite resources as frequently as I do. I've collected a set of my own blogs that follow the "journaling" model, so I'll be able to point them to it easily in the future.
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Photo Number 1 Photo Number 2 Photo Number 3 Photo Number 4
--Playing with 'Web Album Generator'Jerz's Literacy Weblog)
I've got a huge backlog of digital images that I've wanted to post online... I'm using Web Album Generator, which automates the navigation and the thumbnail.

Now making a collection of images is a lot less fiddly -- though I wish it offered some way to add a comment to the main page, or at least a way to link out to some other page besides Web Album Generator's home page. I can probably figure out a way to do that through the style sheet, but I wish there just a box to type in.
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But the surprise for Xbox was Advent Rising from Majesco, a super-stylish "Star Wars"-meets-"The Matrix" action adventure, which is being written by sci-fi author Orson Scott Card, best known for the "Ender's Game" series of novels. When writers of his caliber want to work on videogames, it's more proof that electronic entertainment is no passing fad. --N'Gai Croal
--Technology: Your Next Videogame (http://msnbc.msn.com)
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16 May 2004

Movable Mena?

Movable Mena?Jerz's Literacy Weblog)
Six hundred trackbacks, and Six Apart backtracks... partly.
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You are a student. That should be enough to depress you in these tough economic Liberal dominated times, but you are troubled by a weightier burden - ITEC802. What you though would be a nice little romp in the woods has turned out to be tougher than finding weapons of mass distruction.

You want your life back. --Dave's Stupid Adventure Game Final (IETC 802, Macquarie University)
A final exam in this programming course is to create an interactive fiction game... the excerpt is part of the game's prologue. The original file is a PDF.
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First, words have rules. The mansion of the Word Wizard has many rules. The game of Ad Verbum also has rules. Much of the problem-solving and puzzle-unpuzzling of the text is in recognizing the rules in play and using them to get out of sticky situations. In fact, the player (via text) and adventurer (via sound) are warned by a mysterious and booming, sonorous voice before entering a room, ?You may be very, very frustrated if you walk in there without reading the WARNING.? -Edmond Chang --Words Matter: Nick Montfort's Ad Verbum (ENGL 668k: Digital Studies)
A student paper submitted for Matt Kirschenbaum's class.
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14 May 2004

The role of play

These games aren't much fun to play, even if you are a Bush supporter. Nevertheless, it's significant that a major political party now sees games as a useful campaigning tool. Presumably, the RNC thinks Tax Invaders will get Bush's economic policy across to "the kids". But it's hard to say for certain because, so far, the RNC has not talked about the games to the press and they didn't respond to a request for an interview.

However, others are talking about this new campaign strategy - in particular, Ian Bogost and Gonzalo Frasca, two game designers/ researchers who contribute to Water Cooler Games, a blog set up in October to track the development of "video games with an agenda". "I believe in this medium as a more efficient means of communicating social and political messages," says Bogost. "So I'm encouraged when anybody tries it, whatever their political persuasion."

Unfortunately, the games aren't that good, says Frasca. "They look like they were programmed by Bush himself." In particular, Tax Invaders, with its South Park image of bullets flying out of George Bush's head, seems ill conceived. "Knowing his trigger-happy approach to international politics," says Frasca, "this is something that may well backfire." --Jim McClellan --The role of play  (Guardian Unlimited)

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14 May 2004

WordPress

WordPress is a state-of-the-art semantic personal publishing platform with a focus on aesthetics, web standards, and usability. What a mouthful.

More simply, Wordpress is what you use when you want to work with your software, not fight it. --WordPress

Well, that's enough MT freakout for today. Still waiting to hear back form SixApart.
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14 May 2004

Remix etc.

Here'sthe dilemma and confusion. Asking students to conform to a print based logic in an electronic world is not teaching anyone to think on one'sown. Indeed, this kind of pedagogy translates into a continual academic stubbornness, a refusal to recognize the communication shifts we have experienced and are experiencing currently. Telling students to write according to the logic of print (whether the writing is on paper or not -- I am talking about the logic not the medium) is to force students to reject the communicative practices around them: IM, the Web, Film, TV, music, etc.
The other serious problem here is that the refusal to recognize the remix is also a refusal to recognize the nature of texts we often value and admire in English Studies (and the university in general). The Wasteland? Remixed. Shakespeare? So remixed. Las Meninas? Remixed Velasquez. Pick a Medieval text at random. It will be a remix. Newspaper stories? Always remixed (I remember my own newspaper experience at several publications? we would go through other papers looking for ideas). Literature reflects a Borges universe where every story is remixed and mixed. Spun around on a literate turntable and wondered over. --JRice --Remix etc. (Yellow Dog)
It's true that one's own ideas only come after one has filtered through many other ideas. I think the problem I see in the classroom is that students find it difficult to trace details back to the source. It's one thing to read Shakespeare, and then write a creative work that riffs on Shakespeare. It takes perhaps a bit more skill to read, say, The Jew of Malta alongside The Merchant of Venice, or any of a number of standard revenge tragedies alongside Hamlet, and note what elements of a common story Shakespeare kept, and where his artistry made the common story into his own dramatic work. It's something else entirely to be shown a creative work, or a marketing pitch, or a political speech, and -- without an authority figure telling you what sources the author consulted -- independently seek out the influences that were remixed and remediated in order to produce the new result.

So students who can only remix don't get practice thinking critically about culture -- and it's certainly possible to recognize remix culture and design assignments that ask them to think critically about it, without rejecting it out of hand as plagiarism.

One problem with remix culture is that the products of remixing are meant almost exclusively for audiences that are familiar with the sources. I had a roommate who sometimes wrote poetry or short stories that quoted long passages from popular songs. Since I usually hadn't heard of those songs, they didn't have the emotonal effect my roommate wanted them to have, so they fell flat for me and I wasn't really able to get the full impact he wanted his creative writing to have. Since he was mostly writing for himself, he didn't need to cite and explain every cultural reference, but if he were giving a speech to a local city council meeting or writing a proposal for a scholarship, it would be his responsibility to make sure that his audience understood all his references. One way to do that is to identify the source of those references.

I don't know much about music, but I have heard on NPR references to composers who "quote" each other. You can't interrupt a symphony to identify the source of a certain passage, so I recognize that some media are better suited to the kinds of explicit citation that college composition courses require.

In the early 90s, Johnny Carson did a comedy bit about psyops campaign against American troops, where the troops were warned that back home, their wives were being seduced by movie stars like Homer Simpson. A serviceman overseas must have heard about or watched that show, but changed the name to "Bart Simpson," and passed the story on to a reporter. A legend was born.

I don't expect students to arrive at college knowing everything they need to know -- if they did, none of us would have jobs.

Remixing is one thing when it comes to the creation of cultural artifacts -- but when it comes to examining facts about the world, and making decisions that may affect people's livelihoods or even their lives, the culture of the remix is sloppy and dangerous.

I certainly don't feel that students should never, ever remix -- but if we graduate students who can ONLY remix, and have never been forced to trace an idea back to its source and critique its validity, but instead settle for riffing on it and referencing "www.somehomepage.com" as one of a handful of "Works Consulted," then we are doing them -- and our culture at large -- a great disservice.
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mmmmmmm Free beer..... GULP GULP GULP.. mmm MORE free beer GULP GULP GULP... (footstep) (footstep) (footstep) "HEY! stop blocking the bathroom door man, i gotta pee... What do you mean its $25 to use the bathroom!!! This is an OUTRAGE!!!" --Re:Good example of why open source != free (Slashdot)
Movable Type isn't an open source product, but this is an interesting comment attached to discussion of the Movable Type pricing change.
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Last night I got word from our ISP that blogs.setonhill.edu will be down sometime this weekend.

The reason is that the physical machine on which our blogs reside is being transferred from one owner to the other.

The new owner plans to continue service as usual, so if all goes well, your blogging pleasures will be briefly interrupted, but should continue as usual.

I'm backing up the site in another window as I type this, and the ISP is burning a copy of the whole thing onto a CD which will go along with the machine, but it wouldn't hurt if you backed up your own site, too. --Blog Outage Coming (Really) (New Media Journalism @ Seton Hill University)
FYI... since the announcement won't actually be visible on the site when it goes down.
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When recruited athletes make up such a substantial fraction of the entering class in at least some colleges, is there a risk that there will be too few places for other students, who want to become poets, scientists, or leaders of civic causes? Is there a possibility that, without realizing what is leading to what, the institutions themselves will become unbalanced in various ways? For example, will they feel a need to devote more and more of their teaching resources to fields like business and economics -- which are disproportionately elected by athletes -- in lieu of investing more heavily in less "practical" fields, such as classics, physics, and language study? Similarly, as one commentator put the question, what are the effects on those students interested in fields like philosophy? Could they feel at risk of being devalued? --James L. Shulman and William G. Bowen
--How the Playing Field Is Encroaching on the Admissions Office (Chronicle)
An old article, but on a subject that weighs on my mind from time to time.
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13 May 2004

Game Theories

He began calculating frantically. He gathered data on 616 auctions, observing how much each item sold for in U.S. dollars. When he averaged the results, he was stunned to discover that the EverQuest platinum piece was worth about one cent U.S. -- higher than the Japanese yen or the Italian lira. With that information, he could figure out how fast the EverQuest economy was growing. Since players were killing monsters or skinning bunnies every day, they were, in effect, creating wealth. Crunching more numbers, Castronova found that the average player was generating 319 platinum pieces each hour he or she was in the game -- the equivalent of $3.42 (U.S.) per hour. "That's higher than the minimum wage in most countries," he marvelled. --Clive Thompson --Game Theories  (The Walrus)
There isn't really anything new in this article, but it's told in an engaging way, which would make it a great introductory piece. Via KairosNews.
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13 May 2004

Show me the money!

MT has become crippleware, and *expensive* crippleware! No one is happy about it, and I only wonder what Six Apart were thinking when they did this.

[...]

I find it difficult to believe that Six Apart have done this ... after the history of offering a fully featured free version, I suspected that they may have a more featured pay version, but not a limited, restricted release. The present free version, limited to one author and three blogs is great, fine, and I'd recommend it to anyone who's needs it fits, but it doesn't fit mine.

I'm actually quite appaled by this move. I've been watching the alpha, and beta forums and blogs, I've reported bugs etc, and not once did I see this coming.

The community is in uproar right now, I can only imagine the droves of people who will abandon MT now. I'm sticking with this, fully featured, non crippled beta for a while, it does what I need, but eventually, I may have to leave for something else. --Show me the money! (Blogroll.org)
Oh, crap. This doesn't look good...

Previously educational versions had been free, but now educators are invited to contact the company for discounted pricing.

I don't begrudge a company trying to make money from its software, but I certainly hope the pricing is reasonable.

It's rather amusing that MoveableType's own "trackback" innovation shows how many bloggers are unhappy with the announcement on the MoveableType website.
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Search giant Google plans for the first time to sell ads that include images, a surprise reversal for a company that has won regard for its pioneering use of text-only marketing pitches and for keeping its home page religiously free of banner advertising. --Google to sell banner ads (ZD Net)
I'm still waiting to hear back from Six Apart regarding their educational license fee, but here's hoping that Six Apart and Google will both resist the power of the Dark Side.

Today I'm feeling something like the way I felt when I learned the sweet, intelligent Catholic girl I had a crush on the summer after high school was a fan of heavy metal music. More pedestals have come crashing down!
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I'm such an important blogger that I don't have to give you any reason as I urge, even command, you to visit this link.

[W]hen famous A-listers write those self-satisfied one-line posts, they aren't really blogging well. Instead, they are just spending the social capital they've already accumulated. They accumulated that social capital by first learning how to listen and read the professional and blog genres that interest them (interpretation on one level), then following the conversation closely enough to know how to contribute something (more interpretation), and then, when they are at their best, linking in richer, fuller posts that build social networks, yes, but that also discuss what they are linking to (interpretation again). I think Jorn Barger said that good links add value to the thing being linked to -- for interpretation, Kurt Spellmeyer sometimes says, is saying something the text has not already quite said. Not just quoting it or pointing to it, not just linking alone. --CCCC Waves and Ripples (Weblogs in Higher Education)
I missed this blog post when it was originally written, back in March...
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12 May 2004

Blogging since 1999

Blogging since 1999 (Jerz's Literacy Weblog)
It occurrs to me that it was shortly after I turned in my final grades in Spring, 1999 -- six five years ago -- that I started tinkering with the table of contents page for my collection of online handouts. I thought that, instead of just posting links to the resources I recommended, I would write a short evaluative blurb. I kept doing that on a regular basis, and before I knew it, I was blogging.

And I mean "before I knew it" in the literal sense -- I didn't mention the word "weblog" until 2000, and that was only in a reference to a Wired article on the weblog phenomenon. What I did on my site changed as I came into contact with other blogs. Of course, my former student Will Gayther's addition of the code for attaching comments to blog entries less than a year ago was also a big change. (I can't thank him enough for his creativity and generosity.)

I started adding dates on July 20, 1999 (when it seemed important to note that I was writing a brief blurb on the history of the moon landing on the 30th anniversary of the event).

I won't bore you with a repeat of the history of my blog, but hey, what's a blog for if not a repository for one's random thoughts.
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Pattern Recognition: F:F:F must have very low traffic. (Jerz's Literacy Weblog)
It just occurred to me that for someone who's supposedly a core member of the online group F:F:F, Cayce Pollard doesn't really spend that much time reading or posting.

I've spent most of this academic year away from the newsgroup rec.arts.int-fiction, and as I finished grades for this term, I spent just a few days in lurking mode on several of my favorite blogs, and I feel so far behind!
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11 May 2004

The Photos

I was a soldier. I was a sergeant, who taught five-hour training sessions on the Geneva Convention and the Laws of War. And I'm disgusted, and I hope you'll let me tell you why.

The two soldiers in the photographs, as well as the others you may have seen in more recent pictures, will be imprisoned at Fort Leavenworth, Kansas. And they deserve to be, and more. Not only have they violated the military's rules and international law, they've forgotten the reason why such laws exist, the moral imperative: whatever the horrors of war, the people on the other side are human beings, with families, with lives. Most soldiers understand that, and understand better than anybody else the horrors of war. Academics can cry for peace from their ivory towers, but soldiers are the ones being shot at, and they understand that the other guy is just like them, with wives, with kids, with lives. Just like them. --Mike Vitia
--The Photos (Vitia)
A powerful, painful essay.
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Henry shared the media that influenced him, including films like Operation Frontal Lobe and Isaasc Asimov sci-fi novels. He agued that every other pop culture medium has been involved in education, and games need to catch up. Even Hollywood markets films with education guides (e.g. The Alamo, which has one available on the official website).

Some stats Henry shared:

  • 100% of entering college freshman play games
  • 65% call themselves regular game players
  • 48% said games keep them from studying "some" or "a lot"
  • 32% play during classes
With that many students playing, said Henry, maybe the teachers should join them. --Education Arcade, day 1 (Water Cooler Games)
Glad to see Ian is braving "The Dangers of Academic Blogging" to give his ground's-eye view of what looks like an important conference. Perhaps Wired will have more later, but at the moment I'm not impressed by its coverage.

One panel featured Wagner James Au, James Paul Gee, Warren Spector, and Brenda Laurel. What a line-up! I'd also like to have heard what Royal Shakespeare member Tom Piper had to say about a collaboration with MIT.

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Acheron FossaeEurope's Mars Express probe has sent back detailed images of a region of the Red Planet that was shaped by intensive continental plate activity.

--Image Reveals Mars' Active Past (BBC)
Thanks for the suggestion, Neha.
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I listen in part because I am intrigued and seduced by what I don't know: by the Greek tragedies I will never have time to read, by the symphonies I will never have time to appreciate, by the questions I will never have enough philosophical training to ask or understand in their richest contexts.

Like many of my colleagues, I often dream about sitting in on courses that spark my curiosity. Just about every semester I toy with the idea of taking an introductory piano course, or brushing up on my Spanish or French. I have even spoken idly of shedding my responsibilities and pursuing whole new degrees, maybe in zoology or art history or anthropology. --James M. Lang
--The Benefits of Eavesdropping (Chronicle)
It's not so much the content of this essay that moved me to blog it. It's also really, really good writing... and as I see the light at the end of the grading tunnel, and contemplate my plans for next term, I really appreciate this reminder of how exciting teaching can be.
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He added that a difference exists between journalism and propaganda.

As he addressed some of the hard hits journalism has taken in the field of ethics, Carroll noted that anyone could be a journalist because, unlike other fields, journalism had no qualification tests, boards to censure misconduct or a universally accepted set of standards.

However, Carroll said a great depth of feeling remains on the importance of ethics that is centered around newspapers' sense of responsibilities to their readers.

"I've learned that these ethics are deeply believed in even though in some places they are not even written down," he said. When ethical guidelines are ignored, their proponents respond with 'tribal ferocity,'" he added. --Ayisha Yaha --Esteemed journalist lectures on ethics (Daily Emerald)
Caroll complains about what he calls "pseudo-journalism." All the more reason to emphasize critical thinking skills in education.
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The truth about the campaign, which Mini USA and Crispin Porter call "interactive fiction," is to be finally revealed this month. Wall posters are to go up in big cities like Los Angeles and New York, featuring the Mini Cooper logo above images of the "motorbots." Those images will also turn up on the brand's official Web site (miniusa.com).

The goal of the unconventional campaign - the most recent in an innovative series from Crispin Porter since the Mini Cooper came out in March 2002 - is to help generate that elusive quality known as buzz for the car, particularly among mechanical-minded male drivers who may be put off by women's praise of it as cute. --Stuart Elliott --Pursuing Marketing Buzz (NY Times (will expire))
An ad agency has "concocted an elaborate advertising campaign disguised as a debate over whether a British engineer has built robots out of Mini car parts".

The retro design of "Colin Mayhew's home page" is appeaing, though overall the whole thing is so slick with advertising money that it simply doesn't look cheesey enough to be real.

All in all this campaign is very reminiscent of Bigredhair's more engaging and creative treatment of "Biolerplate."

I'm not at all comfortable with the the ethics of putting deliberately false information out there on the Internet, when the purpose is to draw attention to a real product. For some reason, I was less bothered by the hype around the Blair Witch Project or the game that went along with the movie Artificial intelligence. But this seems somehow to be crossing the line.

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What's the point? What adult has the time to master this stuff? Could it ever be worth it?

Recently, I've decided the answer is yes, even if you're reduced to tears by a hellish game, it can be worth it to plug through. Why? For the same reason it's often worth struggling through many other pieces of art or entertainment that we consider "difficult." Anyone who's slogged through the experimental swamp of Ulysses knows that it seems like a pointless chore at first. But if you're patient, the literary payoff is powerful?er, so I've been told?perhaps all the more so because you've worked hard for it.

[...]

Each game offers a different flavor of achievement. The quick-hit delights of Mario Kart are similar to the joys of a detective novel or a romance paperback, while the intense, grinding slog of Ninja Gaiden creates a sort of exhausted exhilaration, like finally reaching the end of War and Peace. Neither one is better than the other, but too many people miss out on the latter merely because the barrier to entry is so high. -- Clive Thompson --Tough Love: Can a video game be too hard? (Slate)
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A blog is a Web site with regularly updated chronological entries containing commentary, opinions, lies, rumors, half-truths and innuendos. More importantly, it's where you can express your opinions, make comments, spread rumors, tell lies, create fiction and bore the world with your thoughts on just about any subject.

[...]

In a lot of ways, reading a blog is like reading someone else's diary or, better yet, an old Larry King column. Free flow. No continuity. No boring segues or transitions. No holds barred. And in most cases, shallow. Shallow is good -- there's nothing wrong with shallow.

But there is one major difference. Even Larry King had to get his copy past an editor. And what an editor he must have been.

But bloggers do not face this roadblock. They can run their mouths forever and ever. There is no word or space limitation in the Blogosphere. But some bloggers have been hammered by fellow bloggers for their stupid blog posts and have subsequently and sadly developed severe blogophobia, or fear of blogs. --Angus Lind --Much ado about nothing: Web logs are everywhere and full of nothing  (Times-Picayune)

A member of the writing establishment, whose position in the world of print is threatened by the expansion of blogging, misses an important point about blogging. What Lind smirkingly calls "blogophobia" is the subsitute for the editors and gate-keepers, the absence of which he laments in the blogosphere. Thus, it's not just that anyone with a web page can be a writer, but anyone can also be an editor and critic. Some will be more informed than others, but it's not hard to read blogrolls to figure out who the most respected bloggers are in whatever niche that interests you.

While there are probably millions of teen angst blogs out there, and while few of them are probably good reads for an outside audience, nobody is forcing Lind or anyone else to read stuff that's boring. I have some sympathy for those who feel Google is swamped with commentary from crazed bloggers, but Google does offer a "News" search feature that restricts itself to news publications, and anyone who knows a tiny bit about searching can add "-blog -weblog" to a Google search.

I also think Lind does a disservice to his readers by presenting content from "The Dullest Blog in the World" in order to support his claim that blogs can be dull.

Via Doctor Daisy, who offers a rebuttal to Lind.

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08 May 2004

Light but sound

The Unbearable Lightness of Being had a remarkable success when it was published in English in 1984 (this autumn will see an anniversary edition from Faber). Here was an avowedly "postmodern" novel in which the author withheld so many of the things we expect from a work of fiction, such as rounded characters - "It would be senseless for the author to try to convince the reader that his characters once actually lived" - a tangible milieu, a well-paced plot, and in which there are extended passages of straightforward philosophical and political speculation, yet it became a worldwide bestseller, loved by the critics and the public alike. --John Banville reviews Kundera's The Unbearable Lightness of Being.
--Light but sound  (Guardian)
I was a little disapointed that so few of my "American Literature, 1915-present" actually read the last novel on the syllabus, William Gibson's Pattern Recognition. Many said they just simply couldn't get into it -- at least not while spring weather competed for their attention. I don't remember what time of year I read The Unbearable Lightness of Being as an undergraduate, but I do remember being resistant to its message when I first read it. I must have skipped one of the classes we spent on it, because when I read the ending shortly before the final exam, I recall being surprised and impressed.

I'm sure this book is one of the boxes I still haven't unpacked from my latest move.

It's not one of my favorite books, but maybe I'll at least re-read a few of my favorite passages -- as a kind of antidote to the "You'll forget everything you learned here, go back to your room and smoke a joint" rhetoric of the commencement speech Stan Sheetz just gave here at SHU.

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Imagine how quickly the slaughter of innocents at My Lai would have become known had it been captured by a palm-sized digital camera (or phone) instead of reported by letter.

What does this mean for journalism?

First, it converts all camera-toting participants of an event into potential irrefutable witnesses and therefore sources.

Second, these witnesses also have the capability to become citizen reporters (who may or may not attempt to "report" journalistically and instead prefer to "show" a version of an event from their own viewpoint).

Third, it further dilutes the traditional role of mainstream journalists as the primary providers of news. As more citizens become not only subjects and sources but also reporters, professional journalists are increasingly disintermediated.

The deflation of high technology into everyday tools usable by anyone redefines journalism's core function (reporting what happened) from the practice of an elite few to a possibility for many.

--Tim Porter --Digital Proof, Human Source (First Draft by Tim Porter)

A provocative discussion of how technology is changing journalism. The simple fact that anyone can be a journalist does not devalue the training that makes a journalist fair and comprehensive in his or her coverage... in fact, greater access to technology means that more people shoudl be exposed to that kind of training (if only so they can recognize biased or suspect sources when they encounter them, since they are less likely to be filtered out of the news pool by gate-keeping professionals).

Thanks for the link, Mike.

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07 May 2004

Shovel Ready

Shovel Ready
I recently heard our dean of academic affairs use the term "shovel ready" to refer to the progress of a campus construction project. I'd never heard that term before... A group of English faculty members experimented with remediating it to mean "ready to dig your own grave," but I don't think that meaning will stick.
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07 May 2004

Cars! Cars! Cars!

Sheet music began to have cars on the cover almost as soon as the automobile was invented. Some songs, like The Swagger Two-Step, didn’t have lyrics, and so the car on the front, along with the opulently dressed couple, seem to have been part of the illustrator’s attempt to make the tune symbolize wealth and class privilege.... Despite the fact that there were only about 8,000 cars in the United States at the time, the illustrator made the automobile more visually prominent than the trolley, perhaps to suggest that the song was modern and urbane. --Cars! Cars! Cars! (Smithsonian Institute)
Thanks for the suggestion, Rosemary.
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The admission, during an interview with CNN, undermined Moore's claim that Disney was trying to sabotage the US release of Fahrenheit 911 just days before its world premiere at the Cannes film festival.

Instead, it lent credence to a growing suspicion that Moore was manufacturing a controversy to help publicise the film, a full-bore attack on the Bush administration and its handling of national security since the attacks of 11 September 2001. --Moore accused of publicity stunt over Disney 'ban'  (Independent)

My guess is that Bush is so unpopular with so many people right now, Moore couldn't depend on the kind of ready-made controversy that helped make Mel Gibson's The Passion of Christ a huge hit.

By vilifying Disney, Moore appears to tapping into the vague uneasiness that many people feel when confronted by anything that is universally and unfailingly cheerful (like the Olsen Twins, or 50s housewives, or the Michelin Man), and is using his media skills to promote the meme that he is being persecuted by a Disney-Bush alliance.

Since plenty of the very conservatives Moore despises are also unhappy with Disney (with its gay-friendly policies, its use of pagan and native religions [Hercules, Pocahontas], a history of distributing films decried as anti-Catholic [see the Catholic League for Religious and Civil Rights boycott of Disney]), Moore's choice of Disney as his persecutor just seems farcical...

A little digging for Disney dirt reveals an incident when ABC TV (owned by Disney) spiked a scathing 20/20 report on a book highly critical of Disney corporate culture: "There's sexual harassment, child labor violations, and how management allows Disney World to have twice the injury rate than the amusement park average - because handling the injury lawyers is cheaper than fixing the problem." ("Disney Spikes 20/20: Where's the Left?")

So there's plenty of evidence that Disney is corrupt... is that enough to justify Moore's spin on something he knew a year ago, but announced in time for news outlets (who love controversy) to pounce on, thereby generating lots of publicity for himself? Moore knows how to manipulate the media to his advantage, and it looks like this time at least a few journalists aren't so keen on being used by Moore. In the years since the civil rights movement became mainstream, it has been mostly conservatives who have been good at enraging the rank-and-file to hold protests and boycotts, some of them fueled by misunderstandings and misinformation, but few of them fueled by media hype (such as is the case with Moore, who knows how to give anti-establishment journalists a juicy story).

I've blogged before on the Bowling for Columbine Teacher's Guide. There has been some interest here in using Moore's materials as part of the Seminar in Thinking and Writing course, so I'm just sort of keeping on top of Moore's activities.

Update, 10 May: Disney responds to the NY Times editorial accusing Disney of "cowardice".

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Beyrle hid in a hayloft near a farmhouse for a few days until around Jan. 15, when a Soviet tank brigade came by.

"I went down with my hands up and said, 'Amerikansky tovarishch, Amerikansky tovarishch,'" Beyrle recalled, using two of the few Russian words he knew: American comrade.

Beyrle managed to convince the brigade's wary commanders to let him fight alongside them on their march to Berlin, and thus began his one-month stint in the Soviet tank battalion. --Carl Schreck

--U.S. Soldier Ended Up in Soviet Army (The Moscow Times)

A great piece of feel-good journalism... all the more amazing when one considers how many decades the US and the USSR spent locked in the cold war.

I think this story feeds my American ego, which conditions me to feel superior to the enemy.

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Because digital cameras have features like automatic focus, they have made it easy for anyone to take technically good photographs. "You no longer have to have someone standing in bright sunlight to get a good picture of them," Howe said.

Combine that with Internet connections that have made it easy to send pictures in seconds, and images of the war that previously might not have been seen have found an enormous international audience. --Digital Cameras Change Iraq War Perception (Newsday/AP)

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After a couple of hours of subscribing to favorite feeds, your news grazing habits will be changed forever. Just as TiVo lets you watch TV more efficiently, RSS readers do the same by letting you scan your favorite blogs and news sites faster or letting you cast your net over a wider range of material. --J.D. Lasica --Surf's Down as More Netizens Turn to RSS for Browsing (Online Journalism Review)
I'm only just starting to get into this habit, but I will probably try to use it to keep tabs on my student blogs next fall.
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06 May 2004

Brenda Starr (1989)

Shields' artfully monogrammed wardrobe and journalistic wiles do little to prevent her from falling into one of the most common traps faced by journalists: getting abducted by circus folk and forced to wear a skimpy costume, a fate that routinely befell Edward R. Murrow. --Brenda Starr (1989) (The Onion AV Club)
This review of this Brooke Shields bomb really amused me.

Okay, that's enough blogging therapy. Back to work.

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From the "Throwing it Out There to See What Sticks Deptartment" here are some very raw thoughts about the various types of Weblog posts for teachers and students and where they fit on my very indistinct blogging scale:
  • Posting assignments. (Not blogging)
  • Journaling, i.e. "This is what I did today." (Not blogging)
  • Posting links (Not blogging)
  • Links with descriptive annotation, i.e. "This site is about..." (Not really blogging either, but getting close depending on the depth of the description.)
  • Links with analysis that gets into the meaning of the content being linked. (A simple form of blogging.)
  • Reflective, meta-cognitive writing on practice without links. (Complex writing, but simple blogging, I think. Commenting would probably fall in here somewhere.)
  • Links with analysis and synthesis that articulates a deeper understanding or relationship to the content being linked and written with potential audience response in mind. (Real blogging)
  • Extended analysis and synthesis over a longer period of time that builds on previous posts, links and comments. (Complex blogging)
--Will R. --Blogging Thoughts...Again (Weblogg-ed)
A very useful off-the-cuff taxonomy.

I'd disagree that "This is what I did today" is necessarily not blogging. How many of us have reached for a kitchen knife when we know we've got a little plastic box with screwdrivers of different sizes in a box somewhere in the basement? In a pinch, I'll use a rock if the rock is handy and the hammer isn't. Thus, a blog can still contain some traditional journaling (and some postings of assignments and traditional "lists of links") and some and still be valuable as a blog. The problem is if the educator doesn't do (or hardly does) any of the advanced things that blogs really are good at doing.

Update, 08 May: Will follows up with a good explanation of his position.

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A student survey recently found that nearly two-thirds of students spent 15 hours or fewer per week doing coursework, and about 20 percent of both freshmen and seniors claimed to spend fewer than five hours per week. --Computer virus eat your term paper? You're not alone (Bellingham Herald/AP)
A puffy little piece like this just hits the spot as I struggle madly to find anything else to do besides mark papers. (Back to work!)
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As a graduate student in 1980, Ms. Buckles became captivated by computers, and spent three to four hours a day using e-mail, a form of communication little known at the time outside universities and government. Although she didn't play Adventure, she saw it as an emerging literary form that deserved attention, and she began interviewing people about their experiences. "When I started, I thought, 'This is so fascinating,' " she said. "I knew I was a pioneer." --Michael Erard --Let Down by Academia, Game Pioneer Changed Paths (NY Times (will expire))
The "big finish" to my Princeton videogame conference paper was a reference to what Buckles is doing now... we corresponded briefly via e-mail after she surfaced on ludology.

I wouldn't call Adventure a video game, but I like what Erard has done with the story of Buckles's dissertation. I do think the chief weakness of her study is that she wasn't writing from the perspective of a player, and I can certainly imagine why her German literature professors were puzzled by her choice of a subject. Still, she was a trail-blazer, and it's nice to see her get some attention for her hard work. A sobering final thought, which puts my recent conversation with Eyejinx into context:

Established game researchers are familiar with the gantlet. "The response to Buckles's work from her literature professors was rather typical, I am afraid," Dr. Aarseth said. "And probably still is."
At the same time... it's overwhelming how much attention the sleepy field of text adventure studies (which used to be an obscure corner of literary research) is suddenly getting, now that it's part of the prehistory of today's video games.
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I remember people saying that I would miss high school so much when I left. They were wrong in my case. I don't miss it.

I didn't belong there--I never did, but I can say that I belong at Seton Hill. I have loved every moment, learning not only from books and blogs, but from people--faculty and friends alike. Somewhere along the way, I discovered that my place is here. The squirrels, planners, disks, Diamond Age "discussions", blogging, heart-to-hearts with pals, hugs that you desperately need, laughing until your sides ache and your eyes get drippy--adding one more line to Karissa's list of funny quotes, comments that make your blood pressure rise in anger at the Paul, Michael or Puff that wants to see you get spitting mad. Every day was an adventure. I wanted to come. I didn't want to miss class (even when I accidentally did). --Amanda Reflects on Year One at Seton Hill (New Media Journalism @ Seton Hill University)

Wow... it sure looks like we are doing something right here at SHU! Since I still have stacks of papers to grade, I'm not quite into the sentimental memories of my first year yet, but when I get there, I'll certainly re-read this entry.

And while I'm feeling warm fuzzies about the success of blogging at SHU, I'd welcome your thoughts about taking the good with the bad and ugly. (The student's blogging is fine -- it's the juvenile, offensive language in the comments I'm talking about.)

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06 May 2004

Warehouse 23

Somewhere, beneath the cover of an innocuous-looking retail operation, those with true Power have built a facility to imprison forces man was not meant to know . . . things we were never meant to comprehend. The Ark of the Covenant. The Crystal Skull. Alien spacecraft . . . and aliens. Documentation of conspiracies and cover-ups. And more. Are you ready for Warehouse 23?
  • A plain box of unsharpened No. 2 pencils, without any visible brand name. Any electronic scoring machine for standardized tests will score any answer marked with one of these pencils as being correct.
  • Seven identical (and apparently original) paintings of the Mona Lisa. In all of the pictures she is smiling happily, as if the artist has just made a really funny comment.
  • An ordinary, audio compact disk, labeled "I cannot be played." If the disk is played in any CD player, it will produce audio vibrations, optical reflections, feedback noise, and so forth, that will destroy the equipment it was played on within a minute or so.
--Warehouse 23
Organic soup awaiting the lightning bolt? I'd classify it as a playful literary exercise, rather than either a game or a short story, but whatever you call it, it's a collection of decontextualized inventory items as flash fiction. Open another box. Mike Arnzen may wish to proceed directly to the dumpster.
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05 May 2004

Roses are Blue

Right now, roses can be grown in lots of different shades, including pink, yellow, peach, and even green. But blue roses can only be created artificially; one way is to fresh cut flowers and put their stems in blue-colored water. This is not permanent, and doesn't create a true blue rose. --Karen Lurie --Roses are Blue  (Science Central)
In Tennessee Williams's The Glass Menagerie, the gentleman caller remembers that his nickname for the wallflower Laura was "Blue Roses," because that's what he thought she said when she told him she had been absent on account of "pleurosis". It's a touching scene, especially because Jim only remembers it haltingly, while Laura recalls more details, as if it only happened yesterday for her.

Note that this article is a summary of scholarship published elsewhere. I wish more online journalists would credit their sources this way, though I recognize it's not the responsibility of web designers and journalists to correct the sloppiness of students who mistake journalism for academic research. I also appreciate the caption beneath the image of the blue rose, that indicates the picture is fake... still, that caption isn't a part of the image file itself, so this image might still be mistaken for a photo of the real thing.

On another note, I don't like like the sound of the merged verb "to fresh cut". Ah, well... every profession has specialized language. I remember my brother bursting out laughing when I told him about "deproblematize". (Fortunately, I wasn't acutally using the word at the time, I offered it as an example of jargon.)

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So IF has certain intrinsic design difficulties, a built-in awkwardness in the way it represents spatial navigation and the inconsistency with which it handles language. And yet it continues to draw devoted practitioners and interactors. It is, in Montfort'sview, a still vibrant tradition.

Why does IF work despite these design difficulties? Perhaps the answer lies in its structure as a riddle. Riddles, unlike puzzles, are always verbal and are based on a conversational exchange. They are intrinsically interactive, and have a formal syntax, a variant of call-and-response structure. A riddle is a word-puzzle, framed as a conversation. --Janet Murray --Janet Murray responds to Nick Montfort (Electronic Book Review)

Murray notes that the interface innovations that made IF a breakaway success in the 70s (specifically, the fact that the user communicated with the program by typing words that followed a syntax that was at least recognizably a subset of English) is the source of its awkwardness today.

When I first started teaching IF, I noticed newbies tried to use MUD syntax to get around in the world. More recently, students who are used to text messaging each other have to unlearn their IM syntax (which is itself a simplified form of English, with creative spelling "rulz"). Thus, they are so used to communicating with each other via short textual bursts, and they are so used to assuming that the recipient of these messages will be able to deal with typos and irregularities of every sort, that the command-line interface appears much more stringent. Thus, it's an increased familiarity with the command line (as employed in purely social contexts) that distances them from the command line as used in IF.

The discussion also includes Brenda Laurel and a response by Nick Montfort. Part of Electonic Book Review's remediation of First Person. Great reading! But I've got to get back to grading now...

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While there might be a future for narrative and new forms of storytelling in this cornucopia of new digital and cultural formats, the largest potential seems to be in new types of games, forms that blend the social and the aesthetic in creative ways and on an unprecedented scale. As a new generation of gamers grows up, the word ?game? will no longer be as tainted as it is today. Then euphemisms such as ?story-puzzles? and ?interactors? will no longer be necessary. Games will be games and gamers will be gamers. Storytelling, on the other hand, still seems eminently suited to sequential formats such as books, films and e-mails, and might not be in need of structural rejuvenation after all. If it ain't broke, why fix it? --Espen Aarseth --Espen Aarseth Responds [to Murray's First Person essay] (Electronic Book Review)
Aarseth responds to an essay by Janet Murray in the Electonic Book Review's remediation of First Person. Murray responds to Aarseth).

I wish this online collection hadn't appeared in the very week when I so desperately seek distractions to help me put off marking huge stacks of papers.

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05 May 2004

The Excuse Machine

Excuses remind me of The Trouble with Tribbles from the early Star Trek series: a space trader, Cyrano Jones, gives Uhura a purring ball of fluff known as a tribble. Charmed by the creature, Uhura takes it back to the Enterprise. However, as McCoy soon learns, tribbles are born pregnant and the more they eat ... and they eat constantly ... the more they multiply. Soon the starship is overrun by the furry creatures. --Beverly Carol Lucey

--The Excuse Machine (The Irascible Professor)

A grumpy professor and a reference to Trek Classic. This one was irresistible.

What's even funnier is the red-lettered statement at the bottom of this article...

Unfortunately, we had a disk crash on one of our computers earlier this week. Part of our mailing list was lost. If you have recently joined the list, or if you are on the list and don't receive a message within the next few days, please send us your information again.
Excuses, excuses!

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04 May 2004

How to Peel an Orange

You will need the following items, depending on what you plan on doing with the orange:
1. Oranges, lots of them in case you are hungry or if you mess it up.
2. Two bowls, one to peel them over and one to put them in. It's important to peel them over a bowl because when you screw up and smash it (accidentally) you at least can drink its sweet sweet magic juice. --Mike Rubino --How to Peel an Orange (Tranquility Lost)
I've always felt that oranges were a lot of bother.

A great example of creative writing that riffs on the technical genre of instructions.

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Theory vs. Craft in Computer Game StudiesJerz's Literacy Weblog)
In a comment attached to my blog entry on The Muse of the Videogame, Eyejinx makes an excellent point, an excerpt from which is below:
Unless and until those involved in game studies seriously work with the development process (and perhaps the developers themselves), any proposals for how to go about making games remain in the realm of theory.

In the meantime, as a nascent field of study, those involved in game studies should, perhaps, strive to identify where their work falls in the criticism/craft divide.

I'd agree that theorists often make impractical suggestions, but choosing a starting point that privileges production and development over theory is naturally going to find a theoretical piece lacking. There's nothing wrong with that, of course -- academics do write mostly for each other, and specialists in any field tend to develop an elite language, partly out of necessity, but partly as a social signal. (And if you think I'm only talking about the ivory towers, don't forget the 1337 h4xx0r culture.)

Most people who aren't professional athletes have a favorite team; most people who couldn't act their way out of a paper bag have some idea of who their favorite actors are, and can recognize and be moved by a good performance. On the other end of the scale, theorists may call for the production of certain texts that don't exist, but that would need to exist in order for them to fully explicate their theories... thus, in literature, we have a tradition of visionary authors writing traditional books about imaginary books (Borges and "The Garden of Forking Paths," Stephenson and "The Diamond Age," even Douglas Adams and "The Hitchhiker's Guide to the Galaxy").

People who study the history of the American Revolution aren't necessarily trying to write a how to manual for future revolutionaries... Likewise, if I were to write a paper examining the development of the cave setting in computer games, or the development of inventory-based puzzles, or the rise and fall of text adventures, I wouldn't feel any obligation whatsoever to tell my readers what to do in order to produce these games.

On another note, the best practitioners aren't automatically the best teachers, so I wouldn't be so hasty to elide the difference between teachers of the craft and practitioners of the craft. Obviously theorists need stuff about which to theorize, but their discourse does not necessarily need to be focused towards teaching other people how to create more of the kind of thing that they study... a theorist might instead focus entirely on the effect a particular work had on its surroundings, and if the article or book in question did a good job with that, I certainly wouldn't fault it for not overtly addressing ways to help game development companies make more money.

Plato wrestled with similar issues -- his "Ion" is a dialogue between Socrates and a "rhapsode," a sort of actor/orator/composer who insists that, because he tells good stories about generals, he'd make a better general than the professional soldiers. (We are meant to laugh at this overextension -- after all, since Plato isn't a professional rhapsode, so what does he know about what a rhapsode would say? At the same time I think it's meant to be satire at the expense of the contemporary military leadership.)

It's a simple truth nowadays that among the people whose lives are being affected by computer games include many who aren't computer programmers, who have never taken a course in computer programming, and who aren't very good at the kind of logical, iterative, procedural creativity that programming requires. Having said all that, I do introduce my students to Inform (the most popular language for creating text adventures), in order to get them to appreciate the effort that goes into creating, beta-testing, and perfecting a computer game.

While the computer game industry is, at bottom, driven by money, what might be called the "theory industry" is stacked with people who are very intelligent, who have been trained their whole career to think in abstract and theoretical terms, and who are completely mystified by things that computer gaming designers take for granted. These non-programmers and non-designers are the ones who hired me, the ones who sign up to take my classes, and the ones who decide whether to publish the articles I write or the books I propose, and they're an important part of the audience for all the game study scholarship that's coming out.

I was recently told by a theatre history specialist that, although my background is English lit, my book on American Drama from 1920-1950 was worth recommending as a theatre history text. Art history and art practitioners, mathematicians and math teachers, politicians and speech writers, creative writers and copy editors... The intellectual life is full of uneasy pairings.

It’s because of the existence of literary criticism as a profession that people can major in English literature (which amounts to reading novels, poems, and plays, and talking about and writing about them). It’s because of the existence of film criticism as a profession that people can major in film studies (which amounts to watching movies, and talking and writing about them). And because the students are lining up to take these courses, schools can fund “artist in residence” programs, where established authors or filmmakers can do their thing, free (for a while, at least) from the pressures of producing something that will make money. If literature and film programs limited their focus to doing nothing but producing the next generation of creative writers or filmmakers, these programs wouldn’t have nearly the cultural capital that they do; in the market economy, producers need consumers, and educated, critical consumers are probably better for the long-term health of a genre. (I’ll save the elitism/populism debate for another day!)

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Soon Phyllis has figured out how to use Ellery's credit cards, order a cookbook and prepare a purée of parsnips for the neighbors. "Phyllis was grandstanding as a newlywed," Ellery tells himself. "Was that good or bad?" Either way, it's all too appropriate to the six-person dinner party under way. It later turns out that two more of the six guests also happened to be animatronic, and that one of them was purchased on eBay. --Janet Maslin reviews Thomas Berger's Adventures of the Artificial Woman.

--Sexy and Battery-Operated, She's Too Good to Be True (NY Times (will expire))

From the review, it looks like the book contains enough twists and turns that it might be interesting. I find the whole notion of sexual robots extremely creepy, but I gather this book is trying to be a satire, not a realistic work of speculative fiction. Via Machinewatch.

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The Catholic Education Office abandoned plans last year to challenge sex discrimination laws after it agreed to add an additional 12 female-only scholarships to balance plans to offer 12 male-only scholarships. --Samantha Maiden and Paige Taylor --Grant to lure male teachers (News.Com.Au)
Becasue a scholarship program designed to increase the number of male teachers was ruled sexist, the Catholic school system in Austrailia was forced to add an equal number of scholarships for female teachers. It's great they have the money to support that many scholarships, but this sounds ridiculous.

I don't know what the stats are in the Catholic school system, but the article says in Australia, only one in five primary school teachers are men.

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The game press does a piss-poor job of covering the culture of games -- from Games That Teach to local LAN parties. Instead, the delve into the intricate details of each game -- which is clearly important from a game play standpoint. However, the culture at large is at least as important as the game play. If you read the newspaper, you'll find stories that cover a wide variety of subjects. Business stories aren't only about stocks. Sports stories aren't only about the games. Yet, the game press really focuses on game play. --wiredbeat2000 --The State of [Computer Game] Criticism (Buzzcut Forum)
From a forum comment posted on Buzzcut.
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Sadly, commercial publishing threatens the very system it exists to support. When expensive commercially published materials cannot be bought, when university presses cannot afford to publish monographs for junior faculty, everyone suffers. Students and scientists cannot gain access to badly needed materials; scholars cannot get tenure for lack of that first published monograph. The modern university, modeled on the ideal of the Greek temple where thinkers and learners pursued knowledge so that society could reap its benefits, is losing ground to crass commercialism. At risk is the very culture of the academy. --Fat Cat Publishers Breaking the System (Syllabus)
Thanks for the suggestion, Jim.
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